Time Nick Message 10:04 Krock zughy[m]: due to the dark buttons, all of them. I find it particularly interesting that kilbith is opposed to this change, even though he proposed the colorful, pixel art game loading bar 10:08 Krock nonetheless an improvement. I'd approve it. 10:13 Krock also higher-resolution textures scale better, at least according to https://github.com/minetest/minetest/pull/6957#issuecomment-360943034 11:45 zughy[m] the real problem are those buttons, not gonna lie 11:46 zughy[m] but if I tweak them, I should tweak other things too and it'll end up in a complete overhaul which I really would like not to do (I'm working on a separate design in the meanwhile) 11:47 zughy[m] even if loses a bit in readability, I think it's way better aesthetically (and still 100% comprehensible) 12:05 zughy[m] dang it, Irrlicht. I'll try as soon as I can 12:28 zughy[m] also, unrelated, did you see this? https://forum.minetest.net/viewtopic.php?f=14&t=25724 12:40 sfan5 huh, I didn't 13:04 zughy[m] Krock: I've just tried, they don't, at least not in pixel art. I should draw super detailed 128x128 icons to fix it, which is kind of stupid 13:05 zughy[m] because if I just upscale them, it doesn't change anything 13:05 Krock :/ 13:05 MTDiscord :/ 13:35 MTDiscord :/ 14:24 MTDiscord Easiest way to make those button images scale cleanly might just be to use an icon font, like the way MT already bundles Arimo and Cousine. 14:25 MTDiscord Using icons instead of text is also a great way to cut back on the workload for translators, if you can find images that are sufficiently universally recognizable. 15:39 sfan5 merging #10668 in 10m 15:39 ShadowBot https://github.com/minetest/minetest/issues/10668 -- Add minetest.get_objects_in_area by EliasFleckenstein03 16:17 Zughy ffs matrix bridge. Warr1024: yes, that's the idea. I've been working on a overhaul of the menu if anyone's interested: https://forum.minetest.net/viewtopic.php?f=3&t=25247 (ignore the first attempt for singleplayer window) 16:17 Zughy Current translations can be kept as tooltips though 17:38 MTDiscord Is there a way to remove a file in a mod via lua with a secure environment? 17:43 Krock only if the mod has access to that location on load time 17:44 Krock afterwards Lua/the engine cannot determine well where the call is happening 20:29 MTDiscord Thanks for the answer, I found a better solution with io.tmpfile() 20:36 MTDiscord In a related train of thought, we don't currently send .obj files to clients compressed. Could this change in the future by adding a detection for .obj.zip files or similar? 20:39 sfan5 that's better solved by adding compression to media transfer 20:41 MTDiscord Yes and no. Zlib compression actually makes .ogg, .jpg, .webp etc. Files larger 20:41 sfan5 I didn't say compression had to be forced 20:41 MTDiscord So we need to do this only for formats it benefits 20:42 MTDiscord Gotcha, defaults required;) 20:42 MTDiscord There are other compressions than Zlib available 20:43 MTDiscord Also, we probably shouldn't be compression single files, but bunches of files 20:43 MTDiscord s/compression/compressing 20:44 MTDiscord Right, just saying that .obj is fricken bloated and I want it fixed is all:)