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IRC log for #minetest-dev, 2020-10-23

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All times shown according to UTC.

Time Nick Message
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00:38 zughy[m] <zughy[m] "the default outline can be neat,"> done some digging, is font outline even possible in Irrlicht? I can't find anything about it http://irrlicht.sourceforge.net/docu/classirr_1_1gui_1_1_i_g_u_i_font.html
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00:45 rubenwardy do we use freetype directly?
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00:53 MTDiscord <G​enshin> it's doable as a entity attached sprite afaik
00:53 MTDiscord <G​enshin> the only downside is that sprite are not transparent
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08:40 MTDiscord <a​ppguru> Nametags should be 2d surfaces with a formspec-like API
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09:26 anon5[m] you might also want them to get smaller as you get further away
09:27 anon5[m] I think a better solution would be a way to make things render though walls
09:28 anon5[m] *through
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09:32 anon5[m] is 0x4f457403 (PROTOCOL_ID) just a random number or does it have some meaning?
09:33 anon5[m] as ascii it's "OEt\x03"
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10:36 zughy[m] so, if I got this right, right now the outline system is pretty much undoable?
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11:04 sfan5 why would it be?
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11:28 zughy[m] Idk, nothing in the Irrlicht docs, Genshin shot down his proposal and I can't think of anything useful (yes, I don't have your knowledge, but heh..)
11:32 sfan5 we already use freetype directly in the CGUITTFont class and I'm sure that can be made to draw outlines
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12:29 MTDiscord <a​ppguru> https://stackoverflow.com/questions/20874056/draw-text-outline-with-freetype
12:41 anon5[m] Does the layer over udp minetest uses have a name? I think it should.
12:42 MTDiscord <a​ppguru> SmallJoker: reopen #10543
12:42 ShadowBot https://github.com/minetest/minetest/issues/10543 -- get_player_velocity() returns non-null vector for static player
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15:49 MTDiscord <a​ppguru> What info does param2 of flowingliquid contain?
15:49 MTDiscord <a​ppguru> last three bits are level
15:55 zughy[m] pretty trivial but: I saw that in lua_api.txt some lines end with a full stop, some others don't, arbitrarily. Should I add them or remove them? ? (in Italy we use ";" so I can't really tell)
16:02 MTDiscord <a​ppguru> nvm
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17:40 MTDiscord <G​enshin> how's it going with performance patches?
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