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IRC log for #minetest-dev, 2020-10-22

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All times shown according to UTC.

Time Nick Message
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15:01 rubenwardy merging #10512 in 10
15:01 ShadowBot https://github.com/minetest/minetest/issues/10512 -- l_object.cpp clean up by Zughy
15:18 zughy[m] nice, time for some more cleaning
15:34 zughy[m] pretty trivial but: in your mind, do you expect to have a getter or a setter function declared first?
15:35 rubenwardy getter, but I don't mind
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18:23 Krock rubenwardy: I don't like this nametag background feature, hence I'm neither commenting nor reviewing
18:24 rubenwardy Ok. I didn't like it until I changed it from black to grey. I don't feel too strongly, it seems popular but that might just be because it's the same as Minecraft
18:26 Krock doing a relief shader on text like the IMPACT font in memes would be a nice looking and much faster approach
18:26 Krock especially because shadow drawing is slow (also semi-transparent stuff)
18:38 zughy[m] you mean a black outline? Like, idk, Among Us?
18:43 Krock yes
19:11 MTDiscord <G​enshin> > Ok. I didn't like it until I changed it from black to grey. I don't feel too strongly, it seems popular but that might just be because it's the same as Minecraft Agreed, but if it was added, it would be practical to make it toggleable for servers that don't want this
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19:14 MTDiscord <G​enshin> bordered fonts are always neat imo
19:15 rubenwardy yeah, those tags look nice
19:16 MTDiscord <G​enshin> i wish nametags have the option to be center aligned for title stuff
19:17 MTDiscord <G​enshin> left align feels a bit awkward when implementing guild tags/titles for players on their nametags
19:17 MTDiscord <L​one_Wolf> Can't center manually with spaces?
19:17 rubenwardy I swear they are already center aligned?
19:17 MTDiscord <L​one_Wolf> I think when multiline they aren't
19:17 MTDiscord <G​enshin> ^
19:19 MTDiscord <G​enshin> kind of liiks like this right now
19:19 MTDiscord <G​enshin> https://cdn.discordapp.com/attachments/747163566800633906/768916355096510494/Pixlr.jpg
19:19 MTDiscord <G​enshin> looks like
19:19 rubenwardy oh right, in terms of multiple lines
19:20 rubenwardy are those characters different sizes or am I going mad
19:22 MTDiscord <G​enshin> let me find a better screenshot
19:23 MTDiscord <G​enshin> There
19:23 MTDiscord <G​enshin> https://cdn.discordapp.com/attachments/747163566800633906/768917556206501898/Screenshot_at_2019-09-10_08-19-10.png
19:24 MTDiscord <G​enshin> rubenwardy, hopefully this helps
19:25 rubenwardy nice
19:27 MTDiscord <G​enshin> Thank you, would be nice to implement centered multilines or just add a option for this
19:28 MTDiscord <G​enshin> Related issue: ttps://github.com/minetest/minetest/issues/9511
19:28 MTDiscord <G​enshin> Fixed: "https://github.com/minetest/minetest/issues/9511"
19:36 rubenwardy oh right
19:36 rubenwardy sounds about right
19:55 Krock Idea. Merge m_blocks_sending, m_blocks_sent and m_blocks_modified in RemoteClient to a single map which then describes the mapblock state using an enum
19:56 Krock rather than pushing and removing data from those three individually
19:59 sfan5 sounds useful
20:02 Krock todolist += 1
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23:01 zughy[m] about nametags: I wouldn't drop the idea to have a background image, possibly toggeable via API.  Like https://steamcdn-a.akamaihd.net/steam/apps/560380/ss_f23fa7fd9976d59a2a427e92928f4a6a0890ce97.1920x1080.jpg
23:03 zughy[m] the default outline can be neat, it's only a matter of trying that in-game to see how it looks. I have no idea how to do that, so... yeah, rip
23:03 zughy[m] the only thing I know for sure is that right now nametags are quite unreadable
23:05 zughy[m] this is a better screen, as it contains more variety https://gamefabrique.com/storage/screenshots/pc/maplestory-2-07.png
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