Time Nick Message 19:09 Krock will merge #10353 in 10 minutes 19:09 ShadowBot https://github.com/minetest/minetest/issues/10353 -- Inventory: Protect Craft and Drop actions by SmallJoker 19:11 Krock does #10340 need adoption to properly implement the checks? 19:11 ShadowBot https://github.com/minetest/minetest/issues/10340 -- Patch fast/teleport vulnerability when attached to an entity by EliasFleckenstein03 19:13 sfan5 dunno but could be done 19:18 Krock 5.4.0 in december? interesting. 19:18 Krock merging 19:48 clavi MTG requires the same or higher MT version to run, right? 19:49 Krock development MTG needs development engine 19:49 clavi sure, but what about say MT 5.2 with MTG 5.3 19:50 Krock might not work, but could. 19:50 clavi in my experience it often doesn't 19:50 clavi but I just wanted to confirm that this is expected, not something I did wrong 19:51 clavi what about new Minetest version with old, or even very old Minetest Game? 19:52 Krock old MTG versions generally work better, but they'll lack some features and bugfiyes 19:52 clavi could an old MTG version use some engine function that's not there anymore in a new MT and lead to bugs? 19:53 Krock Minetest Game is just a bunch of mods, and Minetest has to ensure those have to work for quite a while. No worries there. 19:54 clavi okay, thanks 19:54 Krock !next 19:54 ShadowBot Another satisfied customer. Next! 20:00 MTDiscord Old MTG versions (or versions of anything really) might depend on API features that have been deprecated or even removed. That's probably the biggest risk in trying to use old mod code with newer engines. 20:01 Krock I'm assuming we're talking about 5.0.0 until master. wouldn't recommend older versions for security and bug reasons 20:35 sfan5 or old mtg versions might have a bug that only breaks with new engine versions 20:35 sfan5 like the recent collision info thing with item entities 21:35 MTDiscord Would like to get an experimental version of #9907 into 5.4 - would identifier sanitation be enough for you? 21:35 ShadowBot https://github.com/minetest/minetest/issues/9907 -- Shaders as media files (server-sent shaders) by appgurueu 21:38 sfan5 "identifier sanitation"? 21:39 MTDiscord basically not allowing long identifiers (probably sanitizing them by replacing them with shorter ones) because of bugs on older graphics stacks 21:40 MTDiscord "The shader section states clearly that shaders themselves are not the problem, you just need to sanitize identifiers to prevent tripping potential bugs in the compiler. This can be as simple as rejecting or mangling alphanumeric blobs longer than a certain length." - hecktest 21:44 MTDiscord Make sure your identifier sanitizer is at least 70% alcohol