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IRC log for #minetest-dev, 2020-09-07

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All times shown according to UTC.

Time Nick Message
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19:09 Krock will merge #10353 in 10 minutes
19:09 ShadowBot https://github.com/minetest/minetest/issues/10353 -- Inventory: Protect Craft and Drop actions by SmallJoker
19:11 Krock does #10340 need adoption to properly implement the checks?
19:11 ShadowBot https://github.com/minetest/minetest/issues/10340 -- Patch fast/teleport vulnerability when attached to an entity by EliasFleckenstein03
19:13 sfan5 dunno but could be done
19:18 Krock 5.4.0 in december? interesting.
19:18 Krock merging
19:48 clavi MTG requires the same or higher MT version to run, right?
19:49 Krock development MTG needs development engine
19:49 clavi sure, but what about say MT 5.2 with MTG 5.3
19:50 Krock might not work, but could.
19:50 clavi in my experience it often doesn't
19:50 clavi but I just wanted to confirm that this is expected, not something I did wrong
19:51 clavi what about new Minetest version with old, or even very old Minetest Game?
19:52 Krock old MTG versions generally work better, but they'll lack some features and bugfiyes
19:52 clavi could an old MTG version use some engine function that's not there anymore in a new MT and lead to bugs?
19:53 Krock Minetest Game is just a bunch of mods, and Minetest has to ensure those have to work for quite a while. No worries there.
19:54 clavi okay, thanks
19:54 Krock !next
19:54 ShadowBot Another satisfied customer. Next!
20:00 MTDiscord <W​arr1024> Old MTG versions (or versions of anything really) might depend on API features that have been deprecated or even removed.  That's probably the biggest risk in trying to use old mod code with newer engines.
20:01 Krock I'm assuming we're talking about 5.0.0 until master. wouldn't recommend older versions for security and bug reasons
20:08 fluxflux joined #minetest-dev
20:35 sfan5 or old mtg versions might have a bug that only breaks with new engine versions
20:35 sfan5 like the recent collision info thing with item entities
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21:35 MTDiscord <a​ppguru> Would like to get an experimental version of #9907 into 5.4 - would identifier sanitation be enough for you?
21:35 ShadowBot https://github.com/minetest/minetest/issues/9907 -- Shaders as media files (server-sent shaders) by appgurueu
21:38 sfan5 "identifier sanitation"?
21:39 MTDiscord <a​ppguru> basically not allowing long identifiers (probably sanitizing them by replacing them with shorter ones) because of bugs on older graphics stacks
21:40 MTDiscord <a​ppguru> "The shader section states clearly that shaders themselves are not the problem, you just need to sanitize identifiers to prevent tripping potential bugs in the compiler. This can be as simple as rejecting or mangling alphanumeric blobs longer than a certain length." - hecktest
21:44 MTDiscord <W​arr1024> Make sure your identifier sanitizer is at least 70% alcohol
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