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IRC log for #minetest-dev, 2020-09-05

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All times shown according to UTC.

Time Nick Message
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06:27 arthureroberer yes
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15:53 Sokomine was something serious changed in last versions? it seems startup and mapgen are much faster
15:56 Krock I don't remember any optimizations there
16:00 Sokomine strange. though it might be related to my experiments with lighting...either i get it proper lighted (with rather frequent crashes) and very slow or fast and mapgen griefing in villages not fixed or lighting not fixed
16:03 Jordach >calls get_spawn_level on an already generated co-ordinate
16:03 Jordach >Lua error
16:04 Jordach this didn't happen in 5.2
16:07 MTDiscord <a​ppguru> Use a raycast
16:11 MTDiscord <J​ordach> Disgusting
16:12 MTDiscord <a​ppguru> Using mapgen info, that is disgusting
16:12 MTDiscord <a​ppguru> Sure, the raycast is slightly harder on performance
16:12 MTDiscord <a​ppguru> But it is better
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16:38 MTDiscord <W​arr1024> I've heard a rumor about mapgen becoming more deterministic, but not one about it becoming more efficient.  It's possible though that it's been improved in many ways.
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19:46 pgimeno Sokomine: maybe related to recompiling in release mode? I remember you were using a debug build by mistake
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22:06 Sokomine pgimeno: could be an aftereffect of that as well to some degree, yes. still..it feels much faster in the latest version

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