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IRC log for #minetest-dev, 2020-08-29

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All times shown according to UTC.

Time Nick Message
00:14 paramat joined #minetest-dev
00:14 paramat merging game#2605
00:15 ShadowBot https://github.com/minetest/minetest_game/issues/2605 -- Replace some sounds with new sounds by An0n3m0us
00:17 paramat ha, commit is 'be fed 55'
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13:07 rubenwardy Merging #10341
13:07 rubenwardy in 10
13:07 ShadowBot https://github.com/minetest/minetest/issues/10341 -- Do not allow access to inventories of foreign players by appgurueu
13:09 rubenwardy might be worth having 5.3.1 soonish
13:11 Krock still no check for DROP
13:11 Krock wait for the inventory callbacks. personal milestone for 5.4.0
13:21 sfan5 hmm
13:22 sfan5 I was going to suggest adding a log messag to 10341 but the other code logs to infostream which nobody is going to read anyway
13:24 Krock could be passed to on_cheat() so that mods can kick or ban players trying to abuse it
13:25 Krock actionstream would be a good approach too (used for general anticheat messages)
13:29 rubenwardy I'll hold off
13:31 Krock it's fine. feel free to merge. I'll write a patch for DROP and CRAFT later
13:41 rubenwardy #10085 ready for review
13:41 ShadowBot https://github.com/minetest/minetest/issues/10085 -- Use JSON for favorites, move server list code to Lua by rubenwardy
13:41 rubenwardy I should probably add unit tests for conversions
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15:28 rubenwardy Merging #10341, #9818, #10321, #10096 in 10
15:28 ShadowBot https://github.com/minetest/minetest/issues/10341 -- Do not allow access to inventories of foreign players by appgurueu
15:28 ShadowBot https://github.com/minetest/minetest/issues/9818 -- Make bgcolor tint button background images by Df458
15:28 ShadowBot https://github.com/minetest/minetest/issues/10321 -- Add vector.offset by Desour
15:28 ShadowBot https://github.com/minetest/minetest/issues/10096 -- Document normalmap textures by HybridDog
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17:44 rubenwardy 27 PRs with 1 approval -> https://github.com/minetest/minetest/pulls?q=is%3Apr+is%3Aopen+sort%3Aupdated-desc+label%3A%22One+approval%22
17:53 rubenwardy with our fresh meat, maybe we can actually get PRs down to a manageable level
17:54 pyrollo One less, will merge #9312 in 10mn
17:54 ShadowBot https://github.com/minetest/minetest/issues/9312 -- Add compass HUD element by EvidenceBKidscode
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17:54 rubenwardy :tada:
17:54 rubenwardy that's another one gone from my review list
17:57 pyrollo Closed a outdated one also :)
17:57 Krock ?
17:58 pyrollo #10345
17:58 ShadowBot https://github.com/minetest/minetest/issues/10345 -- Add Second Hand
17:58 pyrollo I hope this second hand stuff is cheap
17:59 Krock so I could play Minetest as a Zombie simulator. hands at 90° looking for brains
17:59 pyrollo :D
18:00 pyrollo On a gameplay point of view, this could be interresting. Specialy for formspec free games, like nodecore
18:00 pyrollo They could imagin crafting recipes with two hands
18:00 Krock interferes with MMO/RPG game styles where that space could be used to display the current game mode or selected spell...
18:01 pyrollo Should be an option given to game
18:01 Krock also protection mod text
18:01 rubenwardy I think it should be a HUD element
18:01 rubenwardy not sure how to do dual wielding, though
18:02 pyrollo I think it could be used with very different games than mtg
18:02 pyrollo Playing with two kbds :D ?
18:05 rubenwardy haxor edition
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20:30 v-rob Does C++11 have designated initializers?
20:31 v-rob Appears it doesn't. Too bad
20:31 pyrollo https://stackoverflow.com/questions/18731707/why-does-c11-not-support-designated-initializer-lists-as-c99
20:33 rubenwardy it'll be in C++20
20:33 v-rob A bit moot for us
20:33 rubenwardy which means Minetest will get it in 28-30
20:33 rubenwardy *2028-2030
20:33 pyrollo Have to be patient, you can use them for MT 12.0
20:33 sfan5 even the thing in c++20 has limitations
20:34 rubenwardy lol
20:34 v-rob Yup, another thing to add the checklist of why I like C better than C++
20:34 rubenwardy I'd like C++17 at some point, it has lots of nice stuff
20:34 rubenwardy also lots of meh, especially in c++20 too
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21:59 v-rob When we replace the formspec syntax, are there any plans to give it a name besides "formspec"?
22:00 rubenwardy GUI
22:00 sfan5 gooey
22:00 rubenwardy `minetest.show_gui(obj)`,  `gui.Window { width = 3, height = 4 }`
22:01 rubenwardy could go trendy with  guix
22:01 rubenwardy xgui200
22:02 v-rob What is with tacking random X's everywhere?
22:02 rubenwardy \o/
22:02 v-rob I could never figure that out
22:02 rubenwardy I think it means eXtended?
22:02 v-rob What in the world would Internet Explorer's ActiveX mean then?
22:02 rubenwardy Active eXtension?
22:02 v-rob Because Active is another weird thing that gets tacked on everywhere
22:03 v-rob So how about ActiveGuiX?
22:03 rubenwardy lol
22:04 rubenwardy I like `gui`, it's simple and understandable
22:04 v-rob No, this is much better: `minetest.show_active_gui_x_6000(obj)`, `active_gui_x_200.Window { width = 3, height = 4}`
22:04 v-rob The numbers are different for coolness and extra confusion
22:04 rubenwardy increase the number by 1000 each release
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22:18 v-rob Smart pointers sure can be verbose
22:18 v-rob e = std::move(irr_ptr<GUIButton>(static_cast<GUIButton *>(/* Create image button here */)));
22:19 sfan5 sounds like you need a macro
22:19 rubenwardy static_cast?
22:19 rubenwardy or just a function
22:19 rubenwardy look at make_unique in utils/unique.h
22:19 rubenwardy I can't remember if that was merged
22:20 rubenwardy https://github.com/rubenwardy/minetest/blob/csm_chat_message/src/util/make_unique.h
22:20 rubenwardy obviously, don't include the namespace std
22:20 rubenwardy but you can forward arguments to a constructor like that
22:21 v-rob Extending namespace std is undefined behaviour
22:22 rubenwardy doesn't matter to your usecase
22:22 rubenwardy just that PR
22:22 rubenwardy also, that's dumb
22:22 v-rob I didn't make the rules :)
22:22 v-rob Would it work with `irr_ptr`?
22:22 v-rob I don't think it would
22:22 rubenwardy should work
22:22 rubenwardy unless the definition is messed up
22:23 rubenwardy also, you don't need std::move around the constructor due to copy ellision
22:24 rubenwardy well, I've never needed it with unique_ptr
22:26 v-rob `e` is already previously defined, so I think it might be needed?
22:26 v-rob https://github.com/v-rob/minetest/commit/f0f8ba76af623409839dfcc677155da161f12f23#diff-074850a88796e13dad12dd7ae1a8d9f7R355-R365
22:27 rubenwardy hmm
22:27 rubenwardy oh right, that's not make_irr_ptr
22:27 rubenwardy heh, idk
22:27 v-rob Is the static_cast necessary though?
22:28 rubenwardy no, doesn't it derive from GUIButton?
22:28 v-rob Yes
22:28 rubenwardy it should cast to the base type implicitly
22:28 v-rob Oh, ok
22:31 rubenwardy > goto
22:31 v-rob ?
22:34 rubenwardy I noticed a goto in that commit
22:35 v-rob Glue code, will be removed in a later force-push
22:35 v-rob That commit isn't done
22:51 rubenwardy merging #9438, #9923, and #10329 in 10
22:51 ShadowBot https://github.com/minetest/minetest/issues/9438 -- Make dropped items respect tool/craftitem/etc light_source values by LoneWolfHT
22:51 ShadowBot https://github.com/minetest/minetest/issues/9923 -- Fix inventory swapping not calling all callbacks by appgurueu
22:51 ShadowBot https://github.com/minetest/minetest/issues/10329 -- Mark multiply and divide with two vectors as deprecated (Schur product and quotient) by Desour
22:52 sfan5 are you absolutely sure #9923 is bug free?
22:52 ShadowBot https://github.com/minetest/minetest/issues/9923 -- Fix inventory swapping not calling all callbacks by appgurueu
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22:52 sfan5 well I guess people will complain if it isn't
22:53 appguru Krock knows best
22:53 rubenwardy I'm not. Krock did extensive testing, I did testing on CTF (as it uses a range different callbacks)
22:53 rubenwardy well, I can drop that from the list to be checked more
22:54 rubenwardy well, given I have actually given a suggestion to make the code nicer
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