Time Nick Message 08:17 Fleckenstein Hi, i'm currently fixing the entity_speed or God Mode exploit and I'm having a strange problem: The player SAO has an offset from the attachment parent that doesnt seem to have anything to do with the offset passed to ObjectRef:set_attach() 08:18 Fleckenstein e.g. parent base pos: 404.63 13.5 -2492.91; player base pos: 404.74 14.76 -2489.9; attachment offset: 0 0.42 -1 09:05 Fleckenstein hmm guess i'll have to reverse engineer it 10:10 Fleckenstein ok forget it i'm stupid 19:31 Krock will merge #10227 #10338 and #10339 in 15 minutes 19:31 ShadowBot https://github.com/minetest/minetest/issues/10227 -- Android: drop simple MainMenu by MoNTE48 19:31 ShadowBot https://github.com/minetest/minetest/issues/10338 -- Open get_texture_mod to lua api by karamel59 19:32 ShadowBot https://github.com/minetest/minetest/issues/10339 -- Add some details in lua_api for set_texture_mod and select_x_by_camera by karamel59 19:40 v-rob I'm debating whether to give the formspec parser access to ITextureSource or not 19:41 v-rob It's either that or give it to the element creator and to all the elements that need it (the ones using StyleSpec internally, like buttons) 19:42 v-rob This would also include things like inventory management and item image sourcing 19:43 v-rob Giving it to the parser would necessitate adding lots more types to ElementSpec 19:46 Krock merging 19:46 v-rob Any suggestions? 19:48 Krock how is ITextureSource related to styles? 19:48 v-rob bgimg 19:49 v-rob StyleSpec just stores the texture name 19:51 Krock that's also what GenericCAO does 19:51 Krock texture plus modifiers, 19:53 v-rob Guess that's what I'll do too then