Time Nick Message 17:45 Sokomine i have some trouble with latest git. visiting one particular place on a server makes the client extremly inresponsive - even when the fps are not yet down. fps also show a strange behaviour: they go continously up from i.e. 32 to 50 (quite rapidly but slow enough to see) - just to jump back to around 32 and go up again 17:46 Sokomine another player reported that his fps where fine at that place but dropped considerably when i approached with my client. even tested with another account. the server is 5.2.0 17:48 Krock Sokomine: which server? 17:48 Sokomine tunnelers abyss 17:58 Krock Minetest hangs in the resend queue when the packets stall 17:58 Krock 2020-08-10 19:57:54: WARNING[ConnectionSend]: con(22/698) Packet quota used up for peer_id=1, was 1024 pkts 18:00 Krock likely already timed out server-side 18:00 Krock likely already timed out server-side 18:00 Krock the server flooded packets (maybe acks?) and the client spammed packets back afterwards. rip connection 18:00 Krock the server flooded packets (maybe acks?) and the client spammed packets back afterwards. rip connection 18:01 Krock not sure what's happening there. looking for some network analysis stuff 18:21 Sokomine yes, you timed out on the server. i wonder why there are so many packages? i do have a slow connection. but that should not affect other players 19:07 Krock Excluded possible causes: mapblock mesh, active objects, node meta updates and delayed ACKs in the network 19:07 Krock collision detection isn't the problem either 19:20 Krock neither minimap nor inventory updates. what's left open? network? I doubt that 19:26 Sokomine extremly strange 19:45 Krock problematic mapblock found (surprise!) might need to look into the inventory deserialization code again 19:47 Krock or more general: profile MapBlock::deSerialize 19:49 Krock Sokomine: for now, I'd suggest to remove machinery and special nodes with formspecs and check when the frequent updates stop 19:51 Sokomine can you give me the coordinates of the block ingame? just saw the start of it. might even become tricky to remove any nodes there right now 19:52 Krock add 16 in each direction 19:53 Sokomine oh. so really only just one mapblock? strange. 16 in positive direction? 19:54 Krock yes, the node causing the updates must be inside there