Time Nick Message 15:55 rubenwardy Merging #10092 15:55 ShadowBot https://github.com/minetest/minetest/issues/10092 -- Document deprecation of *_hovered and *_pressed styles by v-rob 15:55 rubenwardy In 10 16:58 rubenwardy oops 17:40 rubenwardy merging #10080 in 10 as trivial 17:40 ShadowBot https://github.com/minetest/minetest/issues/10080 -- Android: fix maxAspectRatio (should be float) by MoNTE48 17:41 Krock rubenwardy: how about #10090? 17:41 ShadowBot https://github.com/minetest/minetest/issues/10090 -- Remove std::shared_ptr use in TileLayer by sfan5 18:00 sfan5 I thought no performance PRs in feature freeze? 18:00 rubenwardy yeah, that shouldn't be merged 18:01 rubenwardy bug fix and essential maintenance only 18:07 Krock ah okay 18:11 rubenwardy If there was very very bad performance affecting a lot of players, I'd opt for allowing it to be merged subject to an extended feature freeze 18:11 rubenwardy but this is not that 18:59 Krock rubenwardy: https://github.com/minetest/minetest/issues/10076#issuecomment-648328554 *10 ? 18:59 Krock 1 bubble corresponds to 1 step 18:59 rubenwardy 10 hearts, 20 points? 18:59 rubenwardy oh right 18:59 Krock yes 18:59 rubenwardy so 10 hearts = 20 hp, 10 bubbles = 10 breath? 19:02 Krock by default, yes. 19:03 rubenwardy CTF runs a patched engine so that hearts are proportionally scaled, it's super annoying that increasing hp_max doesn't increase number of hearts 19:04 Krock with very high maximal HP you can also have 0 visible hearts 19:04 Krock and still be alive 19:05 Krock the code could now probably deal with fractions, but I believe the code only sends whole numbers 19:05 Krock first code: HUD display, second code: HUD packet handler