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IRC log for #minetest-dev, 2020-06-23

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All times shown according to UTC.

Time Nick Message
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15:55 rubenwardy Merging #10092
15:55 ShadowBot https://github.com/minetest/minetest/issues/10092 -- Document deprecation of *_hovered and *_pressed styles by v-rob
15:55 rubenwardy In 10
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16:58 rubenwardy oops
17:40 rubenwardy merging #10080 in 10 as trivial
17:40 ShadowBot https://github.com/minetest/minetest/issues/10080 -- Android: fix maxAspectRatio (should be float) by MoNTE48
17:41 Krock rubenwardy: how about #10090?
17:41 ShadowBot https://github.com/minetest/minetest/issues/10090 -- Remove std::shared_ptr use in TileLayer by sfan5
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18:00 sfan5 I thought no performance PRs in feature freeze?
18:00 rubenwardy yeah, that shouldn't be merged
18:01 rubenwardy bug fix and essential maintenance only
18:07 Krock ah okay
18:11 rubenwardy If there was very very bad performance affecting a lot of players, I'd opt for allowing it to be merged subject to an extended feature freeze
18:11 rubenwardy but this is not that
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18:59 Krock rubenwardy: https://github.com/minetest/minetest/issues/10076#issuecomment-648328554  *10 ?
18:59 Krock 1 bubble corresponds to 1 step
18:59 rubenwardy 10 hearts, 20 points?
18:59 rubenwardy oh right
18:59 Krock yes
18:59 rubenwardy so 10 hearts = 20 hp,    10 bubbles = 10 breath?
19:02 Krock by default, yes.
19:03 rubenwardy CTF runs a patched engine so that hearts are proportionally scaled, it's super annoying that increasing hp_max doesn't increase number of hearts
19:04 Krock with very high maximal HP you can also have 0 visible hearts
19:04 Krock and still be alive
19:05 Krock the code could now probably deal with fractions, but I believe the code only sends whole numbers
19:05 Krock first code: HUD display, second code: HUD packet handler
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