Time Nick Message 06:50 hoodedice documentation on PostgreSQL_TYPE_INCLUDE_DIR is missing in https://github.com/minetest/minetest#cmake-options 16:57 Krock will merge #9814 in 10 minutes 16:57 ShadowBot https://github.com/minetest/minetest/issues/9814 -- Add ability to scale HUD text by LoneWolfHT 17:07 Krock merging 17:07 Krock uh.. force push 17:08 Krock ..? 17:09 Krock whatever, looks good. Has been tested. 17:55 sfan5 ACTION[Main]: 0x55e09085e600 "default_cloud.png" 17:55 sfan5 ACTION[Main]: 0x55e090944f40 "default_cloud.png^[applyfiltersformesh" 17:55 sfan5 the engine has each texture twice even when [applyfiltersformesh does nothing by default 17:55 sfan5 pretty smart 18:03 Krock pretty smart that we re-engineer the node looks in the builtin falling node when most code could be used from WieldMeshSceneNode::setItem 18:04 Krock set_properties({node = { name = "default:snow", param2 = ?? }}) 18:05 Krock and pass that MapNode information to MapblockMeshGenerator::renderSingle 18:22 sfan5 yes that was my plan for later to fix the issue with visuals 18:53 sfan5 for the problem I mentionedd earlier: #9894 18:53 ShadowBot https://github.com/minetest/minetest/issues/9894 -- Stop wasting memory on identical textures when texture filtering is disabled by sfan5 18:57 sfan5 merging #9852 in 10m 18:57 ShadowBot https://github.com/minetest/minetest/issues/9852 -- Rework functionality of leveled nodes by Wuzzy2 19:08 sfan5 Wuzzy: is it intentional that some nodes in devtest have translations? 19:08 sfan5 (sorry if the readme mentions this, can't be bothered to read it right now) 19:08 Wuzzy is this a problem? 19:08 Wuzzy should the S()-es be removed? 19:09 Wuzzy they dont really have translations, just the S()-es for now. i can remove them if you want 19:09 sfan5 nah not important, maybe they'll be useful in the future 19:09 Wuzzy good 19:09 Wuzzy anything else on the devtest todo list? 19:10 Wuzzy the other things that have been complained about ... are they important enough to block devtest? 19:10 sfan5 no I was about to approve it after fixing the merge conflict 19:11 Wuzzy oh noooo. not another merge conflict >_> 19:11 Wuzzy sigh 19:12 sfan5 took me less than 30 seconds to fix it 19:12 Krock wouldn't happen if the game had a new name 19:12 Wuzzy oh. thanks ? 19:13 Wuzzy Krock: well i deliberately did NOT rename it because to not mess up review process. i plan to do the rename one PR later... 19:13 Wuzzy unless you like the name "Minimal development test" more for some reason 19:14 Krock I don't care about that 19:14 Wuzzy I'm more worried about my builtin translate PR. This is about to collect conflicts FAST ? 19:14 Krock as long the game can be identified as development testing game it's totally fine 19:14 sfan5 it still has the warning in chat right? 19:14 Krock yes 19:14 Wuzzy yes 19:15 Krock mentions [devtest], though :P 19:15 Wuzzy ? 19:15 Wuzzy sigh 19:15 sfan5 hm? 19:15 Krock no wait 19:15 Wuzzy i wonder if this will make it in before the end of 2020. lol 19:16 sfan5 I could fix that now either way since I'm making a commit either way 19:16 Krock I checked the wrong game. This is the original devtest, not the replaced minimal 19:16 Wuzzy thank you 19:16 Wuzzy hey i like this new form of collaboration. less work for me. ? 19:20 Wuzzy note that ideally, with the new Minimal there comes also a change in dev philosophy. The new minimal should NOT just be merged and then ignored. I wish that a new policy be adopted. Like, every new feature should automatically come with a new testcase in Minimal (when applicable). otherwise, Minimal will quickly detoriate over time again, which would be sad 19:21 Wuzzy e.g. if you add e.g. a new drawtype, add examples in Minimal as well in the PR. How about making this a new requirement for PRs? 19:22 Wuzzy This is similar to the documentation reqirement which is already in place, for similar reason. Agree? 19:28 Wuzzy lol you really optimized the textures to squeeze literally 8 bytes out of them. that's true perfectionism. Fun fact: I already ran my own optimizer (zopflipng) over all the PNGs. Which optimizer did you use? 19:28 sfan5 optipng -strip all -o7