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IRC log for #minetest-dev, 2020-05-19

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All times shown according to UTC.

Time Nick Message
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06:50 hoodedice documentation on PostgreSQL_TYPE_INCLUDE_DIR is missing in https://github.com/minetest/minetest#cmake-options
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16:57 Krock will merge #9814 in 10 minutes
16:57 ShadowBot https://github.com/minetest/minetest/issues/9814 -- Add ability to scale HUD text by LoneWolfHT
17:07 Krock merging
17:07 Krock uh.. force push
17:08 Krock ..?
17:09 Krock whatever, looks good. Has been tested.
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17:55 sfan5 ACTION[Main]: 0x55e09085e600 "default_cloud.png"
17:55 sfan5 ACTION[Main]: 0x55e090944f40 "default_cloud.png^[applyfiltersformesh"
17:55 sfan5 the engine has each texture twice even when [applyfiltersformesh does nothing by default
17:55 sfan5 pretty smart
18:03 Krock pretty smart that we re-engineer the node looks in the builtin falling node when most code could be used from WieldMeshSceneNode::setItem
18:04 Krock set_properties({node = { name = "default:snow", param2 = ?? }})
18:05 Krock and pass that MapNode information to  MapblockMeshGenerator::renderSingle
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18:22 sfan5 yes that was my plan for later to fix the issue with visuals
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18:53 sfan5 for the problem I mentionedd earlier: #9894
18:53 ShadowBot https://github.com/minetest/minetest/issues/9894 -- Stop wasting memory on identical textures when texture filtering is disabled by sfan5
18:57 sfan5 merging #9852 in 10m
18:57 ShadowBot https://github.com/minetest/minetest/issues/9852 -- Rework functionality of leveled nodes by Wuzzy2
19:08 sfan5 Wuzzy: is it intentional that some nodes in devtest have translations?
19:08 sfan5 (sorry if the readme mentions this, can't be bothered to read it right now)
19:08 Wuzzy is this a problem?
19:08 Wuzzy should the S()-es be removed?
19:09 Wuzzy they dont really have translations, just the S()-es for now. i can remove them if you want
19:09 sfan5 nah not important, maybe they'll be useful in the future
19:09 Wuzzy good
19:09 Wuzzy anything else on the devtest todo list?
19:10 Wuzzy the other things that have been complained about ... are they important enough to block devtest?
19:10 sfan5 no I was about to approve it after fixing the merge conflict
19:11 Wuzzy oh noooo. not another merge conflict >_>
19:11 Wuzzy sigh
19:12 sfan5 took me less than 30 seconds to fix it
19:12 Krock wouldn't happen if the game had a new name
19:12 Wuzzy oh. thanks 🙂
19:13 Wuzzy Krock: well i deliberately did NOT rename it because to not mess up review process. i plan to do the rename one PR later...
19:13 Wuzzy unless you like the name "Minimal development test" more for some reason
19:14 Krock I don't care about that
19:14 Wuzzy I'm more worried about my builtin translate PR. This is about to collect conflicts FAST 🙁
19:14 Krock as long the game can be identified as development testing game it's totally fine
19:14 sfan5 it still has the warning in chat right?
19:14 Krock yes
19:14 Wuzzy yes
19:15 Krock mentions [devtest], though :P
19:15 Wuzzy 🙁
19:15 Wuzzy sigh
19:15 sfan5 hm?
19:15 Krock no wait
19:15 Wuzzy i wonder if this will make it in before the end of 2020. lol
19:16 sfan5 I could fix that now either way since I'm making a commit either way
19:16 Krock I checked the wrong game. This is the original devtest, not the replaced minimal
19:16 Wuzzy thank you
19:16 Wuzzy hey i like this new form of collaboration. less work for me. 😀
19:20 Wuzzy note that ideally, with the new Minimal there comes also a change in dev philosophy. The new minimal should NOT just be merged and then ignored. I wish that a new policy be adopted. Like, every new feature should automatically come with a new testcase in Minimal (when applicable). otherwise, Minimal will quickly detoriate over time again, which would be sad
19:21 Wuzzy e.g. if you add e.g. a new drawtype, add examples in Minimal as well in the PR. How about making this a new requirement for PRs?
19:22 Wuzzy This is similar to the documentation reqirement which is already in place, for similar reason. Agree?
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19:28 Wuzzy lol you really optimized the textures to squeeze literally 8 bytes out of them. that's true perfectionism. Fun fact: I already ran my own optimizer (zopflipng) over all the PNGs. Which optimizer did you use?
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19:28 sfan5 optipng -strip all -o7
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