Minetest logo

IRC log for #minetest-dev, 2020-05-17

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:21 Taoki joined #minetest-dev
00:28 kaeza joined #minetest-dev
00:53 ANAND joined #minetest-dev
01:21 erlehmann joined #minetest-dev
01:25 nephele_ joined #minetest-dev
02:08 ANAND joined #minetest-dev
02:46 kaeza joined #minetest-dev
04:46 calcul0n joined #minetest-dev
06:47 NetherEran joined #minetest-dev
08:00 ShadowNinja joined #minetest-dev
09:59 realzies joined #minetest-dev
10:06 Beton joined #minetest-dev
10:21 Fixer joined #minetest-dev
10:59 mizux joined #minetest-dev
13:07 ANAND Does anyone have any idea what the wieldmesh coordinates correspond to? For example, the offset is set to 55,-35 by default
13:10 ANAND Or, any idea where the wieldmesh is queued for rendering?
13:40 Krock camera.cpp
13:44 ANAND Camera::drawWieldedTool?
13:45 ANAND I just arrived there :)
13:45 ANAND I was hoping to find some sort of an explanation as to why those numbers were chosen.
13:45 ANAND They don't seem to correspond to any coordinate system at first glance...
13:46 ANAND I used QuickTune to try out wield_offset. I think I'll use it again to figure out the edges.
13:46 Krock the wieldmesh is a mesh that's drawn in the world like an entity
13:46 Krock only difference is that the z-buffer is cleared so that it's always on top
13:47 ANAND And its transformation is also local to the camera, right?
13:49 ANAND i.e. the VP matrix isn't applied to the wieldmesh
13:51 lisac joined #minetest-dev
13:53 Krock likely yes
15:08 NetherEran joined #minetest-dev
15:19 EvergreenTree joined #minetest-dev
15:19 sfan5 pretty minor, easy to review > #9868
15:19 ShadowBot https://github.com/minetest/minetest/issues/9868 -- [NO SQUASH] Three misc changes by sfan5
15:20 EvergreenTree joined #minetest-dev
15:21 sfan5 #9852 would also be important since leveled nodes aren't very usable right now
15:21 ShadowBot https://github.com/minetest/minetest/issues/9852 -- Rework functionality of leveled nodes by Wuzzy2
15:26 Wuzzy joined #minetest-dev
15:26 Krock summoned.
15:27 calcul0n_ joined #minetest-dev
15:35 PGimeno sfan5: m_packetcounter_timer --> counter ; is that intentional? (I don't know what either is so just making sure, but it's odd to me that 'counter' is a constant 30.f while m_packetcounter_timer is a member)
15:36 sfan5 counter is a float& that references m_packetcounter_timer
15:36 PGimeno ah sorry, ok
15:36 sfan5 (in that scope, at least)
15:37 PGimeno it will always print '30' then
15:38 sfan5 yep
16:50 rubenwardy #8592 is updated and tested on Android
16:50 ShadowBot https://github.com/minetest/minetest/issues/8592 -- Add core.open_url() to main menu API by rubenwardy
16:50 rubenwardy well, on my single Android device
16:50 sfan5 (my approval still stands)
16:50 rubenwardy cool, I'll merge in 10 then
17:16 sfan5 ...
17:18 NetherEran joined #minetest-dev
17:42 erlehmann joined #minetest-dev
18:08 rubenwardy a while later...
18:18 Krock it's been three years
18:20 * Krock gives rubenwardy  sleep 600; paplay /path/to/notification.ogg
18:31 fluxflux joined #minetest-dev
18:46 T4im joined #minetest-dev
19:15 H4mlet joined #minetest-dev
19:16 Zughy joined #minetest-dev
19:19 Zughy hey guys, I really want to help you closing some issues so I'm trying to expand my knowledge from Lua to C++. I've been studying on the lua.org site in these days (for the implementation on C++), do you have any other suggestion?
19:20 Zughy or I should simply dive in the code after that? (I know how C++ works, I just lack the practice)
19:21 rubenwardy I found the best way to learn cpp was to do my own projects alongside Mt
19:22 sfan5 merging #9868 in 5m inutes
19:22 ShadowBot https://github.com/minetest/minetest/issues/9868 -- [NO SQUASH] Three misc changes by sfan5
19:37 Krock just dive in. handy to have C-alike knowledge, though.
20:14 proller joined #minetest-dev
20:16 H4mlet joined #minetest-dev
20:21 _Zaizen_ joined #minetest-dev
20:24 Miner_48er joined #minetest-dev
20:49 Zughy sfan5, IF you want to merge the on_wield PR, please don't as we're implementing the on_unwield as well in the same PR
20:50 Zughy as we speak
20:50 sfan5 one approval isn't enough to merge it anyway
20:50 sfan5 but please mark your PR as WIP when you intend to change it
20:51 Zughy well, we didn't want to, but then people asked for it
20:51 Zughy and it makes sense to us
20:51 Zughy also because we actually need the on_unwield feature too for our server, I simply didn't think about it the first time. My bad
20:53 troller joined #minetest-dev
21:04 QwertyDragon joined #minetest-dev
21:19 Zughy Krock, I was having a look at this #8548 . Wouldn't it be better to have it on items instead of crafting recipes?
21:19 ShadowBot https://github.com/minetest/minetest/issues/8548 -- on_craft in crafting definition

| Channels | #minetest-dev index | Today | | Google Search | Plaintext