Time Nick Message 02:15 Wuzzy Sadly, I'm at the end of my skills to continue #9513. Can someone with more skills pick it up, please? 02:15 ShadowBot https://github.com/minetest/minetest/issues/9513 -- Translate builtin by Wuzzy2 05:20 ANAND sfan5: https://github.com/minetest/minetest/pull/8034#issuecomment-622394881 05:21 ANAND It'd be nice to know your opinion on that. 05:44 ANAND Rebased #8409 - the label can be removed now. The PR is still WIP, btw. 05:45 ShadowBot https://github.com/minetest/minetest/issues/8409 -- Rewrite camera modes; implement per-player camera modes by ClobberXD 06:42 nerzhul sfan5: i fixed the server inventory manager PR again since your last comments, it should be fine for a merge now 06:42 nerzhul i hope, long review time, but so many interesting fixes :) 07:04 ANAND I'm on the latest master, and I'm unable to use C for Camera. It instead toggles Cinematic 07:04 ANAND I'll check if it's defined in minetest.conf 07:10 ANAND Nothing on cinematic, but camera is mapped to C. But pressing C toggles cinematic. 07:10 ANAND I'll dig deeper in the evening 07:26 jas_ i wonder if action1=Key_C;action2=Key_C gets the last assigned value. (i wish it were Key_Key = ActionX instead of action=key) 11:48 sfan5 merging #9768 in 15m 11:49 ShadowBot https://github.com/minetest/minetest/issues/9768 -- Rewrite falling entity + another feature by sfan5 12:25 nerzhul merging #9687 12:25 ShadowBot https://github.com/minetest/minetest/issues/9687 -- Android: porting_android.cpp refactoring by MoNTE48 12:27 nerzhul sfan5, i hope you hve 5 mins for #9769, i'd really to see it merged now :) 12:27 ShadowBot https://github.com/minetest/minetest/issues/9769 -- Server class code cleanups by nerzhul 12:28 nerzhul oh i just missed the setenv thing 12:28 nerzhul ignore my comment, will fix this evening :D 16:27 Wuzzy What's blocking #9450? 16:27 ShadowBot https://github.com/minetest/minetest/issues/9450 -- Replacement for Minimal Development Test (PR) by Wuzzy2 16:49 sfan5 nothing 17:18 erlehmann Wuzzy, i just tried it and it seems amazing 17:20 erlehmann rubenwardy, i think you saw that mntmn tried to run minetest on MNT reform and run into some transparency bugs. do you see any other way of working around broken GL_ALPHA_TEST implementations? 17:21 erlehmann rubenwardy, the MNT reform2 (a custom laptop) has i.Mx8 and the etnaviv driver is broken 17:21 erlehmann rubenwardy, on reform1 (with i.Mx6) it works fine though 17:21 erlehmann mntmn tried to patch client/shaders/nodes_shader/opengl_fragment.glsl with the following 17:21 erlehmann vec4 base = texture2D(baseTexture, uv).rgba; 17:21 erlehmann + if (base.a == 0.0) { 17:21 erlehmann + discard; 17:21 erlehmann + } 17:22 erlehmann but that draws plants wrong 17:22 erlehmann and i get why 17:22 erlehmann you can't solve this in a shader 17:22 erlehmann (at least not like that) 17:25 Krock will merge #9718 in 10 minutes 17:25 ShadowBot https://github.com/minetest/minetest/issues/9718 -- FormSpec: Add universal style selector `*` by v-rob 17:32 mntmn erlehmann: i believe my workaround with discard is correct, but it uncovered another bug in etnaviv that is being worked on now: https://github.com/mntmn/etna-test2 17:35 Krock merging 19:22 Krock Can #8342 now be closed? 19:22 ShadowBot https://github.com/minetest/minetest/issues/8342 -- Correctly set visibility of local player's attached objects by PiezoU005F 19:25 Krock #8821 works. merging in 10 minutes 19:25 ShadowBot https://github.com/minetest/minetest/issues/8821 -- Replace non-ASCII characters in gameui debug display code by osjc 19:35 Krock merging 19:47 erlehmann i apologize – as mntmn said, the discard solution triggered another bug. i obviously did not understand that well enough.