Time Nick Message 05:46 ANAND sfan5: I've tested relative automatic_rotate with pedestals. The current behaviour of automatic_rotate seems to be well-preserved: https://github.com/minetest/minetest/pull/8468#issuecomment-622227574 09:01 ANAND sfan5: I've addressed your comments in #9705. Would you be able to review the PR once again? 09:01 ShadowBot https://github.com/minetest/minetest/issues/9705 -- set_fov: Add support for time-based transitions by ClobberXD 09:02 ANAND Oh 09:02 ANAND Sorry for pinging you twice 10:04 powi Hi there, I have an issue trying to make a translation for a mod. I'm not able to make the translation work. Can anyone help ? Here's the repo of the mod (with locale and all) : https://github.com/FirePowi/dice 10:05 powi Sry I guess it's the wrong chan. 10:47 p_gimeno ANAND: My concern was the automatically generated meshes for items. Have you tested that? 10:47 p_gimeno the pic shows a custom mesh, not a generic item mesh 10:49 p_gimeno there's nothing that suggests that they won't work, because they probably used a zero rotation before the set_rotation PR 10:49 p_gimeno but... better to make sure :) 10:55 rdococ about #9773, apparently flowing liquid and plantlike normals are set to (0, 0, 0) on purpose to avoid normal-based face shading, which seems like a really weird choice 10:55 ShadowBot https://github.com/minetest/minetest/issues/9773 -- gl_Normal issues with certain nodes in node shader 10:56 sfan5 "why isn't normal-based face shading and ambient occlusion handled in shaders [...]?" becase nobody took the time to port it there, I imagine 11:10 celeron55 if you want a historic of MT shaders, i can write it, but i don't think it's very important 11:11 celeron55 if the question is whether it should be like that tomorrow, the answer is no 11:11 celeron55 if the question is what it should be tomorrow, the answer is maybe you know better 8) 11:13 sfan5 p_gimeno: also works fine here https://a.uguu.se/PCHRzjpGsD0d_.png 11:14 p_gimeno sweet, thanks sfan5 12:54 ANAND p_gimeno: I had also tested using a sword, it worked just fine :) 12:54 p_gimeno ah okay 12:57 ANAND Didn't know custom vs. extruded meshes made a difference, so I didn't take a screenshot of that. 14:40 sfan5 merging #8691 in 5m 14:40 ShadowBot https://github.com/minetest/minetest/issues/8691 -- Give the online lua mainmenu also the client_list and mods by Lejo1 17:41 sfan5 after reviewing a single long PR I suddenly do not have the motivation to code something anymore 17:41 sfan5 :s 17:43 nerzhul sfan did you review mine ? haha (i don't have long pr currently, but soon i think :D) 17:45 Krock sfan5: also review this #9544 17:45 ShadowBot https://github.com/minetest/minetest/issues/9544 -- Sprite animation for players, sprite texture position fix, local player sprite animation by karamel59 17:45 sfan5 nerzhul: not yet 19:34 sfan5 merging #9739 in 10m 19:34 ShadowBot https://github.com/minetest/minetest/issues/9739 -- Allow connection info to be missing from minetest.get_player_information by sfan5