Time Nick Message 00:17 rdococ what is tsEyeVec in the node fragment shader? 00:17 rdococ and how does it differ from eyeVec? 02:16 rdococ are the shaders sent any information about whether you're inside a liquid? 03:30 rdococ vertices from sloped water seem to be getting incorrect gl_Normal values??? 03:30 rdococ er, by that I mean flowing water 06:24 nerzhul i merged the prom PR, thanks sfan5 for your time 08:13 Walker please ... someone must visit the #minetest thread 08:14 Walker i mean channel 10:44 sfan5 merging #9772 in 5m 10:44 ShadowBot https://github.com/minetest/minetest/issues/9772 -- Fix gettext detection and locale building (broken since a368e7e) by juozaspo 10:50 ANAND #9705 requires an approval; #8270 requires a merge 10:50 ShadowBot https://github.com/minetest/minetest/issues/9705 -- set_fov: Add support for time-based transitions by ClobberXD 10:50 ShadowBot https://github.com/minetest/minetest/issues/8270 -- Content store: ignore _game in game names in ID generation by rubenwardy 10:50 ANAND Oops 10:51 ANAND #8271 10:51 ShadowBot https://github.com/minetest/minetest/issues/8271 -- Fix breath statbar scaling; defer breath_bar hiding by one second by ClobberXD 12:19 rubenwardy So, on ContentDB - how should reviews affect score? 12:20 rubenwardy Naive first choice: score = avg_downloads_per_month + k*(positive-negative) 12:20 rubenwardy negative reviews are a bit harsh though 12:29 rubenwardy 5 star reviews tend to suck 12:30 rubenwardy rating without leaving a review (ie: a message to justify the rating) also sucks quite a lot 12:30 rubenwardy 5 star -> tends to either be 1 or 5 without a message -> no good feedback, leads to low-effort rating 12:42 rubenwardy perhaps score = avg_downloads + Σ(rating_weight * rating_reaction_up / rating_reaction_down) 13:11 nerzhul #9769 technical PR refactor is ready (server class split) 13:11 ShadowBot https://github.com/minetest/minetest/issues/9769 -- Server class code cleanups by nerzhul 13:12 nerzhul ah no, not anymore 13:12 nerzhul there is a conflict :p 13:32 p_gimeno rubenwardy: I guess that's why Facebook uses a binary rating system rather than base-5 :) 13:32 rubenwardy weird example 13:33 rubenwardy reddit, youtube, steam, hackernews - all good examples of binary rating systems 13:33 p_gimeno yeah but Facebook likes are well known by everybody 13:33 rubenwardy facebook? Is an angry face a down vote? 13:33 p_gimeno vote / not vote 13:34 rubenwardy facebooks ordering is also not transparent at all 13:34 p_gimeno I don't know the voting system of any of the ones you've mentioned, so... 13:35 p_gimeno stackoverflow maybe, but not voting should also be a factor 13:35 p_gimeno so it's actually balanced ternary: -1, 0, 1 14:21 nerzhul #9769 is ready for review 14:21 ShadowBot https://github.com/minetest/minetest/issues/9769 -- Server class code cleanups by nerzhul 19:06 sfan5 merging (trivial) game#2651 in 5 minutes 19:06 ShadowBot https://github.com/minetest/minetest_game/issues/2651 -- Small sign changes by HybridDog