Time Nick Message 20:43 Krock will merge game#2608 in 5 minutes 20:43 ShadowBot https://github.com/minetest/minetest_game/issues/2608 -- fix collision between water types with waving water on by KaylebJay 20:44 sfan5 I think it was intentional that river water does not wave 20:44 sfan5 the justification was that it's not an ocean 20:45 sfan5 perhaps the engine can somehow fix waving + non-waving water being next to each other 20:48 Krock hmm 20:54 jonadab Realistically, unless we want to fundamentally alter the way water works so that non-dry biomes naturally track how much water each dirt tile has and let it flow downhill to create streams that eventually become rivers and lakes and such, all water pretty much IS ocean water. 20:54 jonadab I mean, it's all at sea level or below. 20:54 jonadab (Unless a player uses a bucket to transplant it.) 20:54 sfan5 we had finite water once years ago 20:56 jonadab The current water mechanics seem quite strange if you are expecting real-world things like water pressure to happen. 20:56 Krock well, it was a bit buggy 20:56 jonadab But realism doesn't necessarily make a game better. 20:58 jonadab It *would* probably be reasonable to have a world generator that sometimes generates water above sea level, in small areas (lakes, ponds). 20:58 jonadab But going all the way and fundamentally trying to make water do what real-world water does, is unlikely to be worth the effort, IMO. 20:59 jonadab The "rivers", as they exist now, are really channels. Which is fine. 21:00 jonadab There's no upstream or downstream, for example. Everything's level. 21:01 sfan5 have you tried the valleys mapgen? 21:01 jonadab sfan5: I haven't, as yet. 21:02 jonadab I should probably play around more with the different mapgens that exist. 21:02 jonadab Actually, now that I think of it, if I were going to think of a way to improve water with regard to mapgen, my instinct would be to include subterranean lakes in some of the caverns. 21:03 p_gimeno jonadab: have you tried watershed? 21:03 jonadab Could be generated in a similar manner to how lava is generated. 21:03 jonadab p_gimeno: Is that a mod? 21:03 sfan5 the reason I am asking is because valleys has a more proper idea of what rivers look like https://a.uguu.se/kOqb86oFzXxi_screenshot_20200228_220243.png 21:03 p_gimeno https://content.minetest.net/packages/paramat/watershed/ 21:03 p_gimeno yes 21:03 jonadab sfan5: Ah, interesting. Will have a look for sure. 21:04 p_gimeno IIRC watershed was the inspiration for rivers 21:05 jonadab I'll have to have a look at that too. 21:05 p_gimeno err s/rivers/valleys/ 21:06 jonadab I've begun playing around with a few mods recently. 21:06 jonadab But only just begun really. 21:07 jonadab So far, the mod that comes closest to having something I am tempted to think should be in vanilla, is moretrees. (Not _all_ of the trees in moretrees belong in vanilla; but some of them might. Willow, for instance, is really nice, apart from the lousy sapling sprite.) 23:59 rubenwardy Why were object IDs deprected and then removed from the API, and what is the recommended approach for an entity to keep track of another one? 23:59 sfan5 when did that happen?