Time Nick Message 12:22 sfan5 some PRs that just need a second look: 12:22 sfan5 #9374 12:22 ShadowBot https://github.com/minetest/minetest/issues/9374 -- Basic model shading by dcbrwn 12:22 sfan5 #9369 12:22 ShadowBot https://github.com/minetest/minetest/issues/9369 -- Fix potential security issue(s), documentation on minetest.deserialize() by luk3yx 12:22 sfan5 #9271 12:22 ShadowBot https://github.com/minetest/minetest/issues/9271 -- Allow texture modifiers in hotbar textures. by Warr1024 12:35 Krock How do I check whether #9374 works? I don't see any difference (shaders enabled) 12:35 ShadowBot https://github.com/minetest/minetest/issues/9374 -- Basic model shading by dcbrwn 12:36 Krock 2020-02-16 13:36:26: ERROR[Main]: Irrlicht: GLSL shader failed to compile 12:36 Krock 2020-02-16 13:36:26: ERROR[Main]: Irrlicht: 0(88) : error C0105: Syntax error in #if 12:36 Krock 0(88) : error C0105: Syntax error in #if 12:37 Krock this probably requires OpenGL > 3.3 12:41 Krock 60bff1e6cb (Lars Hofhansl 2019-11-19 19:42:52 -0800 50) MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_OPAQUE || \ 12:41 Krock okay. This is PR-unrelated 12:42 sfan5 hm 12:44 sfan5 I don't think there's supposed to be a visible difference 12:44 Krock okay. Continued lines using "\" do not work in OpenGL 3.3 12:44 Krock the entities are now full-bright. no GLSL errors/warnings 12:45 Krock will check on secondary PC 12:57 Krock > y = max(-10, min(self.object:get_velocity().y, 10)), 12:58 Krock get_velocity somehow returns nil. I suspect that's due to the recent entity invalidation changes 12:59 sfan5 yes https://github.com/pandorabox-io/pandorabox.io/issues/444#issuecomment-585410733 12:59 Krock and builtin/item.lua is broken for unknown nodes 12:59 Krock fixing 13:09 Krock well, I don't know whether the PR works. I don't see any difference. 13:10 Krock Will push the following fixes in ~15 minutes: 13:10 Krock https://krock-works.uk.to/u/patches/0001-Builtin-Fix-error-by-digging-unknown-nodes.patch 13:10 Krock https://krock-works.uk.to/u/patches/0001-Shaders-Fix-OpenGL-4.30.6-compatibility.patch 13:11 sfan5 did you look up that version number somewhere? 13:12 sfan5 I'd have expected the \ stuff being an implementation detail 13:12 sfan5 looks good either way 13:12 Krock https://stackoverflow.com/questions/16426105/does-opengl-and-opengl-es-support-preprocessor-line-continuation-characters 13:13 Krock will edit the commit message to say "4.3" because that's user-friendly 13:13 sfan5 interesting 13:25 Krock pushing 13:49 Krock .. where's V6 in the world selector? 13:51 Krock > mg_flags = nocaves, nodungeons, nolight, nodecorations, nobiomes 13:51 Krock dang. that's some work for me to do 13:51 sfan5 its at the very bottom, not sure why that list is not sorted 13:54 Krock > disallowed_mapgens = v6 13:55 Krock After all I think it might be wise to append the text "(not recommended)" for games rather than removing it entirely from the list 14:07 Krock okay. mapgen flags specified in game minetest.conf files are not applied correctly 17:01 sfan5 https://travis-ci.org/minetest/minetest/jobs/651145682#L677 17:01 sfan5 ¯\_(ツ)_/¯ 17:01 Krock rip travis 19:31 sfan5 merging #9374 in 5m 19:31 ShadowBot https://github.com/minetest/minetest/issues/9374 -- Basic model shading by dcbrwn 23:31 kilbith so about the Jordach sky... 23:32 kilbith what if the core devs could make the changes themselves? 23:32 kilbith s/core devs/reviewers 23:32 kilbith this would be a nice milestone for 5.2 23:51 kilbith video[] is cooking... https://i.imgur.com/AqwyA1A.png 23:53 sfan5 > what if the core devs could make the changes themselves? 23:53 sfan5 they can 23:53 sfan5 maybe they should