Time Nick Message 01:57 ANAND Working on mesh items at the moment; should I go for only one supported texture instead of a list of textures? 01:57 ANAND i.e. textures = {} or texture = "" ? 01:59 ANAND Also, should mesh items support overlay texture(s) like extruded wielditems? 02:24 paramat "Only allow core devs to 'resolve' line comments" https://github.com/orgs/minetest/teams/engine/discussions/24 02:24 ANAND Does GitHub allow for that? 03:43 ANAND I get a whitish cube when trying out the mesh items PR. Is there a recommended/correct way to debug Irrlicht render stuff? 03:53 ANAND Heh, doesn't seem to related to rendering at all. The code doesn't seem to even execute... 04:04 ANAND Aha, I had to add the relevant code to read/write from Lua 07:51 ANAND Can we omit braces around a single statement within a for loop? 10:28 rubenwardy GitHub doesn't allow for that 15:32 BigCaballito Wuzzy: I am trying to move shulker boxes from mineclone 2 to minetest_game, and I cannot make the boxes break when pushed with a piston, could you help? (BTW I know zero LUA) 15:33 BigCaballito That is the last thing to do, I just cannot make it happen. 15:37 BigCaballito Oh.. wuzzy's not in here.. 18:03 Wuzzy Did anybody look at #9339 yet? 18:03 ShadowBot https://github.com/minetest/minetest/issues/9339 -- Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes by Wuzzy2 18:04 Wuzzy i mean, *really* look at it, i.e. look at code and test