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IRC log for #minetest-dev, 2019-12-02

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All times shown according to UTC.

Time Nick Message
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09:53 sfan5 pushed erlehmann's patch to master
09:53 sfan5 since it's just a tiny documentation change
10:03 erlehmann thanks
10:17 erlehmann sfan5, could you also close the issue https://github.com/minetest/minetest/issues/9149 with reference to commit https://github.com/minetest/minetest/commit/ef8bf3cf3567b15feae4fd3ca1e2ea33bbd6600b ?
10:17 erlehmann oh no
10:17 erlehmann wait
10:17 sfan5 ...
10:17 erlehmann sfan5, the chat there contains also the „Hauptmen�“ issue
10:18 erlehmann this is more than one issue
10:18 erlehmann whatever, you can close it, probably, i'll debug the „Hauptmen�“ issue some more at a later point
10:18 erlehmann and hopefully produce a patch
10:19 erlehmann btw, thank you!
10:19 erlehmann (again)
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12:08 erlehmann sfan5, i guess you speak German. which operating system are you using? if it is GNU/Linux with X11, could you check if the window title also displays as „Hauptmen�“ ?
12:10 nephele i doubt that the issue is related to gnu or linux in any way
12:11 erlehmann nephele, but i found out that it actually is
12:11 erlehmann nephele, here is the explanation http://irc.minetest.net/minetest-dev/2019-11-27#i_5616038
12:11 nephele how so? did you get different stringtypes in xprop on bss or illumos X11?
12:12 nephele bsd"
12:12 erlehmann oh i guess
12:12 erlehmann you are right
12:12 erlehmann it will be every X11 system
12:13 nephele sounds to me like your WM is at fault still, if it fails to support that text encoding
12:13 erlehmann i am sorry, i should have known better!
12:13 nephele maybe you can try against another WM ( i sadly cannot, minetest doesnt link with localization support for mw :/)
12:14 nephele me*
12:15 pyrollo :q
12:15 pyrollo sorry
12:16 erlehmann nephele, i'll do
12:17 erlehmann nephele, xfwm4 in fact does handle the legacy X11 encoding
12:18 nephele there is no such thing as a legacy encoding
12:19 erlehmann hehe
12:19 erlehmann ok, so xfwm4 handles COMPOUND_TEXT
12:19 nephele i meen, there really isnt, text that was encoded in one of the iso encodings isnt going to go away anytime soon ;)
12:19 erlehmann which is probably something to be replaced by UTF-8
12:20 erlehmann i think it is wrong to use COMPOUND_TEXT for window titles though
12:20 nephele i doubt it
12:20 nephele UTF-8 support isnt even required for an X11 system
12:21 nephele you could patch the _NET_WM_NAME property in for UTF-8 though maybe?
12:22 erlehmann i will file a bug against i3 (the WM i use) though
12:41 sfan5 erlehmann: arch linux, x11 + xfce4; window title displays fine and I remember last seeing this bug many years ago
12:41 erlehmann debian stable, x11 + i3 here
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18:11 Krock The modified Irrlicht source files in our code base are just coding style sandboxes. Change my mind.
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19:08 p_gimeno erlehmann: what's the output of 'locale'? can you paste it in some paste service?
19:09 p_gimeno or at least the relevant ones here
19:10 nephele The problem will only appear on some WM's
19:10 sfan5 try with LANG=de_DE.UTF-8
19:10 nephele I would suggest trying i3 too, if you want to reproduce that, and that locale looks correct for a german locale
19:11 p_gimeno I'm interested in erlehmann's setting which is the one that causes the problems :)
19:12 p_gimeno just to see if I can reproduce it with WindowMaker's WM
19:13 nephele ><erlehmann> nepugia, paramat you can probably reproduce it using LANG=de_DE.UTF-8
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19:13 p_gimeno ah thanks
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23:48 erlehmann i noticed that mobs are kinda stupid
23:48 erlehmann is this something to solve on the engine level or via mod?
23:49 erlehmann in particular, if i am in a valley, mobs will gather at the top edges
23:54 nephele Both
23:54 nephele The current mods that add mobs suck
23:54 nephele and partly it can be blamed on missing or bad apis, but certainly not entirely
23:59 erlehmann nephele, what would you suggest i do to get better mobs?
23:59 erlehmann work on mods or engine?

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