Time Nick Message 00:39 erlehmann who of you implemented the mobs made out of explodium? 00:39 sfan5 w-what 00:39 erlehmann and how do they manage to always sneak up on me? 00:40 erlehmann sometimes out of nothing something explodes beside me 00:40 erlehmann blowing up a huge chunk of the map 00:40 erlehmann i am using the mineclone2 mod pack 00:41 nephele a wild megumin 00:42 erlehmann i'll try to debug the Hauptmen� issue for a few minutes 00:42 erlehmann or was it already fixed? 00:45 erlehmann i timeouted 00:45 erlehmann btw, is boats sinking a bug? 00:45 erlehmann i had a boat that became a submarine more and more 00:45 erlehmann and it kinda trapped me under water 00:46 erlehmann i believe it happened when i drove slightly into a waterfall or something 00:46 erlehmann maybe it also is because skeletons shot at it? 00:46 erlehmann i mean, it makes sense that the boat is sinking, but is it indented? 00:46 erlehmann intended 00:47 nephele guess that depends on what the mineclone2 dev intended 00:47 erlehmann i'll look at the source before i declare it a bug then 00:50 erlehmann ok apparently boat has on_water and in_water 00:50 erlehmann > -- Inside water: Slowly sink 00:50 erlehmann get it 00:50 erlehmann but why can't i get out? 00:51 erlehmann maybe i can not focus the boat in that state? 00:51 erlehmann underwater, i mean 00:51 erlehmann oh, i play in third person 00:51 erlehmann i forgot that 00:52 erlehmann is there a key that makes it possible to exit the boat? 00:52 erlehmann i mean, if it would not drown my character i would be glad to let it go 01:06 paramat boats have a weird bug where, if you alter the collisionbox in a certain way (which mcl2 may have done), they can have crazy vertical behaviour 01:07 paramat when a MTGame boat is underwater it should have a large upwards acceleration 01:09 paramat your issues are posted but no-one has attended. i cannot understand any of it =) https://github.com/minetest/minetest/issues/9149 01:10 paramat anyway, we do not know what the intended mcl2 boat behaviour is, ask the author 01:18 p_gimeno erlehmann: mineclone2 is not made by the Minetest core developers, it's a third party game and it's a clone of "the other mining program" which has these exploding creatures 01:20 p_gimeno therefore that's off-topic for this channel, except if it's a bug in the engine and not in the game itself 01:22 p_gimeno (I liked when we called it 'subgame', it's less ambiguous) 01:25 nephele you can always borrow the term "gamemode" from garrys mod if subgame is not okay for some reason 01:27 erlehmann ok i found it 01:27 erlehmann p_gimeno, the issue is actually with minetest 01:27 erlehmann so the problem is that i did not understand that under water you move differently 01:27 erlehmann pressing jump will not always make you go up 01:27 erlehmann it makes you go „up“ relative to the direction you are looking at 01:28 erlehmann so if i am looking downwards at the boat to untangle myself from it (right click) 01:28 erlehmann and then i try to get out of the water 01:28 erlehmann i am not moving upwards 01:28 p_gimeno ugh 01:28 erlehmann especially in a panic situation (boat sinking) this does not strike me as useful 01:29 nephele I wonder if that is related to the pitch move mode thing 01:29 p_gimeno I think that's controlled with a setting, can't remember the name 01:29 erlehmann what is the pitch move mode thing? 01:29 p_gimeno ah yes, pitch move, that's it 01:29 erlehmann p_gimeno, oh, interesting. 01:29 erlehmann so i can disable it? 01:29 erlehmann drowned like 6 times or so 01:29 nephele some key disabled it, yeah :) 01:29 erlehmann very frustrating 01:30 p_gimeno yes, look at the controls with ESC, maybe it's listed there 01:30 erlehmann yeah, pitch move on off 01:30 erlehmann so i must have pressed p at some point 01:30 erlehmann and pitch move means that you move „up“ relative to view direction? 01:30 p_gimeno it might be on by default, not sure 01:31 nephele pitch mode is relative yeah 01:31 erlehmann thank you both 01:31 nephele also allows you to trigger the anticheat for moving too fast rather easily when flying 01:31 p_gimeno yes, you move towards where you're looking, and 'up' is where your head is pointing 01:31 erlehmann if that is the default, i think it should be changed. let me investigate. 01:32 erlehmann regarding boats, i already found the comment in the source that you should under no circumstances modify some aspects of the box or else it will clip through the world when underwater 01:33 erlehmann i do not understand why though 05:42 erlehmann sfan5, is there a minetestmapper colors.txt for mineclone2? 07:19 erlehmann sfan5, here is my first attempt at an incomplete colors.txt for mineclone2 fore minetestmapper http://mister-muffin.de/p/yYXd.txt 07:20 erlehmann celeron55_, could you apply the patch in here with git am maybe? https://github.com/minetest/minetest/issues/9149 07:20 erlehmann it should apply cleanly 11:23 sfan5 erlehmann: you can use https://github.com/minetest/minetestmapper/blob/master/autogenerating-colors.txt to generate one 15:07 Krock probably a better logo for the minetest-mods group? https://i.imgur.com/bTUnP8q.png 15:08 Krock ping sofar 17:57 erlehmann sfan5, that's nice! i hope i can figure it out. 17:58 erlehmann sfan5, why is this all in one file? 17:58 erlehmann sfan5, also when i autogenerated the things, can you add it to colors.txt for minetestmapper so it just works with mineclone2? 17:59 erlehmann i could send you a patch file 17:59 erlehmann after figuring out how it works 18:19 Krock it works with any nodes that you loaded in-game 18:19 Krock it does not depend on minetest_game if you meant that 18:21 Krock basically you enable that mod in your world. it will generate a node name to texture name mapping inside the world's directory 18:22 Krock afterwards use "avgcolor.py" to read the textures and calculate the average colors 18:23 Krock "==SCRIPT==" does the latter part automatically. It'll create a ready-to-use colors.txt file for you 18:28 erlehmann i understand 18:28 erlehmann but why is it in one file and not separate onces 18:28 erlehmann ones 18:31 Krock the node name -> texture name mapping is in a separate file (nodes.txt vs colors.txt) 18:32 Krock #9150 is somewhat ready for testing 18:32 ShadowBot https://github.com/minetest/minetest/issues/9150 -- Attachments: Fix interpolation from (0,0,0) after detach by SmallJoker 18:32 Krock s/testing/reviewing :) 21:55 paramat !tell erlehmann it is likely pitch move will be changed so that up/down are not relative to view direction. issue is https://github.com/minetest/minetest/issues/7946 21:55 ShadowBot paramat: O.K. 21:56 erlehmann paramat, what 21:56 erlehmann i am there 21:56 erlehmann paramat, btw, could you just apply my patch with git am on a new branch and make a PR? i guess that is easier than opening a ticket. 21:56 erlehmann also thanks for relaying that 21:57 erlehmann paramat, so what does pitch move actually *do*? 21:57 erlehmann besides drowning my character, i mean 21:58 erlehmann paramat, what remains of pitch move if ascend/descent is fixed? 22:14 sofar !tell Krock that logo looks great, sure 22:14 ShadowBot sofar: O.K. 22:34 paramat i have not made a PR from your patch yet because we are not yet sure it is needed, it very probably is, but no core dev has commented on the issue, and i do not understand any of it. i only want to do the work of making a PR if it is certainly needed. so am waiting =) sorry 22:36 paramat maybe you should rejoin github? =) 22:37 paramat pitch fly, later applied to swimming #7817 22:37 ShadowBot https://github.com/minetest/minetest/issues/7817 -- Add pitch fly mode by Gael-de-Sailly 22:47 paramat we are very short on core dev time, so if you are ever interested, maybe we could make you a core dev again ... 22:49 paramat commits have to reviewed and approved by 2 core devs, or by 1 if trivial, so your patch needs some review and approval first. note that c55 does not work on MT currently 22:54 erlehmann i see 22:54 erlehmann well, if it is blocking things, i can try. but i have to sort out some other stuff.