Time Nick Message 01:48 paramat does anyone know what code causes a player object to be scaled by the parent object's 'visual size' when attached? i would like to fix #419 01:48 ShadowBot https://github.com/minetest/minetest/issues/419 -- 3d player visual_scale changes on attach, uses the entity's visual_scale 01:58 paramat merging game#2539 01:58 ShadowBot https://github.com/minetest/minetest_game/issues/2539 -- Fix cause of doors/coral crash by OgelGames 22:31 Calinou can I merge https://github.com/minetest/minetest.github.io/pull/182 ? 22:32 Calinou (it's only a buildsystem change) 22:41 sfan5 sure 22:46 paramat sofar , if possible please could you comment on game#2372 ? it registers 2 additional door nodes and apparently updates existing doors in worlds 22:46 ShadowBot https://github.com/minetest/minetest_game/issues/2372 -- Fix door model UV for open and close by An0n3m0us 23:00 p_gimeno paramat: about #419, maybe it's the parent scene node that does it. If so, you need to add an intermediate scene node that compensates for the scaling of the parent. 23:00 ShadowBot https://github.com/minetest/minetest/issues/419 -- player visual_scale changes on attach, uses the entity's visual_scale 23:05 p_gimeno if the scale can be independent on every axis, that probably won't be too easy, as the rotation of the child comes into play. But I think that the visual_scale is uniform in all directions. 23:12 p_gimeno if it's indeed a problem with the parent scene node, then a workaround that mods can use is to add an invisible node with visual_scale = 1/ and attach to it instead 23:12 p_gimeno (with that node attached to the parent) 23:43 paramat ah, thanks