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IRC log for #minetest-dev, 2019-11-02

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All times shown according to UTC.

Time Nick Message
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18:16 Krock will merge #9081 and #9084 in 10 minutes
18:16 ShadowBot https://github.com/minetest/minetest/issues/9081 -- Add debug.txt.1 to .gitignore by DS-Minetest
18:16 ShadowBot https://github.com/minetest/minetest/issues/9084 -- changed "this may take long." to "this may take a long time." by psypherium
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18:27 Krock mergign
18:29 Krock done
18:34 kilbith is it a lack of guts to only merge trivial commits or small patches lately
18:35 kilbith or not to merge major PRs standing with 2 approvals
18:37 Krock the HTML one should be ready by now I think
18:38 Krock rubenwardy: does #8680 still look good to you?
18:38 ShadowBot https://github.com/minetest/minetest/issues/8680 -- Formspec: Add HTML-like element by kilbith
18:38 Krock couldn't spot any rebase errors in settingtypes, but four eyes are better
18:39 Krock kilbith: lack of motivation today. did plenty other stuff rather than PR reviewing
18:40 kilbith you have #8461 that give you a lot of extra FPS, we provided a patch to fix the continuous emitter... and that PR remains inert as usual
18:40 ShadowBot https://github.com/minetest/minetest/issues/8461 -- Reimplement particles using the Irrlicht particle system and improve collision handling by DTA7
18:42 kilbith that kind fof stuff should be handled in priority before any shit doc or comment commits
18:42 sfan5 it still removes the feature of vertical particles, no?
18:42 kilbith how does the game gets better by changing string to "this may take a long time."
18:42 sfan5 I would have merged it already if it wasn't for that
18:44 kilbith sfan5: it's right, vertical's still removed
18:50 Krock <nepugia> Krock, whats the point of the html kind of stuf...? formspecs already have their own descriptive langauge
18:51 kilbith ?
18:51 kilbith where does this comes from
18:52 nepugia from irc
18:55 Krock just felt like forwarding it. because it's kinda right, but the current elements do not allow nesting (or if, not that easily)
18:55 kilbith html is ISO/IEC 15445; formspec is...
18:55 Krock standard vs minetest glibberish
18:56 kilbith tags are easy to use formatting
19:07 nepugia kilbith, there are severall html standards, but just because it exists doesnt mean one should embed it into another descriptive language
19:08 nepugia If you need more from formspecs then either extend formspecs OR replace them entirely
19:08 nepugia trying to nest one with the other will just end badly, but that is just my 0,02€
19:08 kilbith what do you suggest instead that is as easy?
19:08 nepugia To not embed it at all
19:09 kilbith ok cool
19:09 nepugia If you would like to instead use html, then use it completely
19:09 nepugia dont embed it into the formspec language
19:11 kilbith languages can co-exist too
19:11 kilbith html and JS
19:11 kilbith C and ASM
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19:12 kilbith etc. etc.
19:12 nepugia html is not a programming language
19:12 nepugia it just describes how stuff is laid out
19:13 kilbith that's right but why it should be limited to programming languages?
19:13 nepugia which incidentally is exactly what formspec is too
19:13 kilbith sounds kinda arbritrary
19:13 nepugia what should be limited to programming languages?
19:14 kilbith co-existing of languages
19:14 nepugia .... i still dont understand what you mean
19:14 kilbith sometimes books contain different languages, and they're descriptive
19:14 nepugia HTML and JS fulfill very different purposes
19:14 kilbith that's rather obvious
19:15 nepugia Yes... but html and formspec do exactly the same
19:15 kilbith but you would want to limit co-existing languages to programming languages and not to descriptive ones?
19:15 nepugia Uhh, i wouldnt do it in either case
19:15 kilbith s/but/why
19:16 nepugia do you normally embed java into C?
19:16 kilbith that you're arbitrary
19:16 nepugia I said that it is a bad idea to nest two lanaguages that do exactly the same... and you conclude that i am arbitrary? how so?
19:17 kilbith but it doesn't hurt you when 2 programming languages co-exist at the same place
19:17 nepugia Yes it does
19:17 kilbith ah so
19:17 kilbith your problem
19:18 nepugia not the /you/ part though
19:18 nepugia It's still a bad idea
19:18 nepugia Well, here https://jdebp.eu/FGA/dukhat-on-foolishness.html
19:18 kilbith you don't give any logical reason to this
19:19 nepugia You havent given any reason why you are trying to force a new grammar into the formspec langauge instead of adding the parts you actually want in the syntax
19:19 nepugia So i shall say the same about you "you don't give any logical reason to this"
19:20 kilbith there's one about nesting
19:20 kilbith it's more difficult with the formspec syntax
19:21 kilbith there are problably some very formspec things that are not convertible to HTML
19:22 kilbith or ones more easily doable using the formspec syntax
19:22 nepugia If the formspec syntax would be incapable of expressing what you wanted you would replace it entirely, nesting it only leads to uneccesary bloat and difficulty in programming it
19:23 kilbith bth formspec and html may have their strength for different purposes
19:23 kilbith *both
19:23 nepugia for example, if you want a formspec button in the space that the html ocupies in a fixed position relative to html stuff, how would you go about this? double nest? or try to calculate the stuff beforehand?
19:23 nepugia kilbith, Yes they do, only use one of them.
19:24 kilbith how long have you been dealing with formspecs btw?
19:25 nepugia I don't keep track of such metrics, why would that matter?
19:26 kilbith because relevance speaks from experience
19:28 nepugia I don't know what you are trying to say with that
19:28 nepugia HTML is mostly for relative stuff... defining stuff in relation to other stuff
19:29 nepugia formspec is mostly only absolute coordinates for stuff
19:29 nepugia those two systems dont really mix
19:35 kilbith rewriting the whole formspec parser to use the HTML syntax is something that will never happen anyway
19:38 nepugia It would simply be a seperate thing imo
19:38 nepugia if that is needed at all
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20:49 p_gimeno I think #8461 brings back #8363, so that should be addressed (and #8363 closed).
20:49 ShadowBot https://github.com/minetest/minetest/issues/8461 -- Reimplement particles using the Irrlicht particle system and improve collision handling by DTA7
20:49 ShadowBot https://github.com/minetest/minetest/issues/8363 -- Attached particle spawners no longer rotate with object
20:49 ShadowBot https://github.com/minetest/minetest/issues/8363 -- Attached particle spawners no longer rotate with object
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20:57 rubenwardy The hypertext element adds a nice richtext display, which is what it should be limited to
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21:57 nepugia rubenwardy, to me it makes no sense to add a second language to implement something that should have just been implemented in the first one
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