Time Nick Message 13:20 kilbith so, what's the stance about hypertext now? 13:20 kilbith https://github.com/minetest/minetest/pull/8680 13:27 sfan5 I think rubenwardy wanted to have another look at it and merge it 13:30 rubenwardy Yeah 13:30 ThArGos Hi there. 13:30 rubenwardy But if it has two reviews then go ahead 13:31 rubenwardy ThArGos: hey. Casual chat is in #minetest btw :) 13:31 ThArGos I have a friend looking for some info regarding custom builds of minetest for iOS. He has already written apps for iOS. We know the Licence is not compatible with the store. He just wants to compile his own with xcode for himself. Any hints? Thanks a lot! 13:32 ThArGos rubenwardy: hi, thanks I am on the other channel too :D 13:32 sfan5 Minetest does not have any iOS support at all 13:33 ThArGos I have seen some github repos with interesting things. Yet they are a bit outdated I think. I wanted to know if there were some non official maintained code for devs somewhere 13:35 sfan5 there isn't 13:35 sfan5 the only workable iOS support I know of exists in a fork: https://github.com/MultiCraft/MultiCraft 13:36 kilbith rubenwardy: moreover that PR comes with the guarantee that either me or pyrollo will handle potential issues afterward, we are paid for this 13:41 ThArGos Thanks sfan5 it will help us dig into something and maybe we'll figure how to do the same on minetest. 14:21 p_gimeno kilbith, sfan5: I'd ask Krock about 8680, he was reviewing it 14:21 kilbith he already approved 14:21 sfan5 ^ 14:46 kilbith https://github.com/minetest/minetest_game/pull/2529 14:46 kilbith better inverting the colors in a fragment shader for the crosshair 14:46 kilbith you bind another RTT from the current frame and you pass it to the shader 20:36 sfan5 merging game#2523 in a few minutes 20:36 ShadowBot https://github.com/minetest/minetest_game/issues/2523 -- Improve creative inventory search by sfan5 23:15 Jordach paramat, there's an issue in how #6003 functions: it doesn't take into account cloud thickness 23:15 ShadowBot https://github.com/minetest/minetest/issues/6003 -- Fog effect when player is inside cloud by bendeutsch 23:15 Jordach shoving cloud thickness to anything > 16 forces it to happen 23:20 paramat forces what to happen? what affect should cloud thickness have on fog that does not currently happen? please add a comment in #9060 or open an issue 23:20 ShadowBot https://github.com/minetest/minetest/issues/9060 -- Inside cloud fog doesn't reflect cloud's opacity 23:21 Jordach i meant how it sort of breaks and stops rendering the white of the cloud as the skybox 23:21 Jordach demo: https://gfycat.com/spectacularbrokenicterinewarbler 23:26 Jordach i logged the output of cloud.cpp's check: turns out there might be some issues with m_box.min/max/edge 23:27 Jordach https://gist.github.com/Jordach/5b145f70e6864133f6437fe17bfb1d6f 23:27 Jordach camera height is consistent, but m_box's Edge seems inconsistent 23:32 Jordach hmmmm it looks like the camera offset isn't being moved properlyt 23:32 Jordach paramat looking back at my logs it shows the moment i cross the 2000 camera height boundary does m_box Min[Max]Edge change 23:33 Jordach could possibly be that it can't handle clouds crossing two boundaries across camera offset locations 23:36 Jordach yep, it doesn't appear to reset the vertical offset when going below certain vertical boundaries 23:38 Jordach going above ~200 nodes vertically seems to cause the issue 23:59 paramat ah thanks