Minetest logo

IRC log for #minetest-dev, 2019-09-19

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:54 ANAND ~tell Wuzzy on_grant and on_revoke do exist, but in a very mangled form that grep can't comprehend :P
00:54 ShadowBot ANAND: O.K.
00:54 ANAND no wait
00:57 ANAND ~tell Wuzzy https://github.com/minetest/minetest/blob/master/builtin/game/chat.lua#L189 and L261 for on_grant and on_revoke respectively
00:57 ShadowBot ANAND: O.K.
01:10 paramat joined #minetest-dev
01:11 paramat merging game#2485
01:11 ShadowBot https://github.com/minetest/minetest_game/issues/2485 -- Update functions.lua by leucome
01:14 paramat updated proposal for sorting out the TNT mess, see game#2472
01:14 ShadowBot https://github.com/minetest/minetest_game/issues/2472 -- Add niter ore and charcoal to rationalise TNT (gunpowder) crafting
01:16 paramat can anyone support game#2453 ? logical, obvious, simple and will clean up player_api mod to help people use it in new games
01:16 ShadowBot https://github.com/minetest/minetest_game/issues/2453 -- Move hotbar textures/code, and player damage sound, from player_api to default by paramat
03:10 Player-2 joined #minetest-dev
04:34 ssieb joined #minetest-dev
06:46 twoelk left #minetest-dev
07:34 ANAND joined #minetest-dev
07:40 Darcidride joined #minetest-dev
08:36 ShadowNinja joined #minetest-dev
09:08 Fixer joined #minetest-dev
10:19 H4mlet joined #minetest-dev
10:26 T4im joined #minetest-dev
10:43 tomraceror joined #minetest-dev
10:43 YuGiOhJCJ joined #minetest-dev
10:47 p_gimeno hm, I don't think Minetest is in the business to tell people how to make gunpowder. I like the current unrealistic, simple (as in not needing components introduced on purpose for it) and cheap approach. As for the TNT name, while it's not trinitrotoluene, it's not too wrong to call it that. https://en.wikipedia.org/wiki/Dynamite#TNT
10:47 p_gimeno (re game#2472)
10:47 ShadowBot https://github.com/minetest/minetest_game/issues/2472 -- Add niter ore and charcoal to rationalise TNT (gunpowder) crafting
10:49 p_gimeno IOW I don't see issue 2472 as an issue, and I don't think there's anything that needs to be changed
11:08 BuckarooBanzai joined #minetest-dev
11:15 proller joined #minetest-dev
11:20 pmpp but everyobody is expected to know gunpowder formula so using a wrong one is akward
11:26 H4mlet I do not know the gunpowder's formula, and I don't even think that putting an iron lump into a furnace would give me a steel ingot.
11:26 pmpp for steel you need iron and carbon at a higher temp than bronze
11:27 pmpp that's also in basic chemistry or jules vernes books as you prefer
11:27 H4mlet Correct, thus IF having a wrong tnt crafting recipe is an issue, then also having a wrong steel ingot recipe is an issue.
11:28 pmpp indeed
11:28 H4mlet Long story short: MTG is not realistic, you should try instead Real Test.
11:28 pmpp i tend to favour mt as an educationnal tool
11:29 p_gimeno I don't think educating on how to make gunpowder is a priority
11:29 H4mlet https://github.com/VanessaE/realtest
11:30 pmpp p_gimeno: you already said that
11:31 H4mlet Molotov mod anyone? [joking]
11:31 pmpp *that* is not in science class
11:32 H4mlet :D I hope so!
11:32 pmpp but can be learned it in the streets later :p
11:32 Fixer joined #minetest-dev
11:37 pmpp H4mlet: thx for the link making a mod for https://en.wikipedia.org/wiki/The_Mysterious_Island would require at leat 4 differents explosives acurrate craft lists :)
11:41 H4mlet You're welcome, this is the forum's thread https://forum.minetest.net/viewtopic.php?f=50&t=2671
11:42 H4mlet Be warned that it supports just mapgen v6.
11:43 H4mlet (It would be better moving to #Minetest I think)
11:43 H4mlet afk back in 15
11:46 proller joined #minetest-dev
12:32 HDMI_STECKDOSE joined #minetest-dev
12:34 Cornelia joined #minetest-dev
12:45 Lunatrius` joined #minetest-dev
13:27 Wuzzy joined #minetest-dev
13:29 Cornelia joined #minetest-dev
13:45 Calinou sfan5: https://github.com/minetest/minetest.github.io/pull/190 :)
13:45 Calinou wait
13:45 Cornelia joined #minetest-dev
13:46 Calinou fixed it
13:49 Lia joined #minetest-dev
14:25 sfan5 merging #8640 in 10m
14:26 ShadowBot https://github.com/minetest/minetest/issues/8640 -- Trigger on_place in many situations even if prediction failed by DS-Minetest
14:41 sfan5 pushing https://a.uguu.se/aS1ldCE6Wxpw_6P2UY1w.txt (small fix) in a few minutes
15:26 tomraceror joined #minetest-dev
15:40 HDMI_STECKDOSE joined #minetest-dev
15:57 DS-minetest joined #minetest-dev
16:16 tomraceror joined #minetest-dev
16:26 HDMI_STECKDOSE joined #minetest-dev
16:27 Krock joined #minetest-dev
16:58 tomraceror joined #minetest-dev
17:26 jas_ joined #minetest-dev
17:32 tomraceror joined #minetest-dev
17:52 Krock are wielded items limited to players?
17:53 Krock seems to be worthy merging that into ActiveObject so it's entirely generic
17:55 sfan5 entities have no inventory
17:57 Krock yeah.. although it's requested many times
18:04 sfan5 merging #7557 in 5 minutes
18:04 ShadowBot https://github.com/minetest/minetest/issues/7557 -- Add support for per-player FOV overrides and multipliers by ClobberXD
18:05 Krock and may the hand item be placed? maybe.. it's not decreased, though
18:05 Krock aagh
18:08 DS-minetest the placement should be avoidable with a lua callback
18:08 DS-minetest (on_place or whatever)
18:09 Krock I'll limit its capabilities to the groupcaps/damage stuff
18:09 Krock if someone wants to place or activate the hand item they should implement it how they want it
18:10 sfan5 yes, that's how it should be
18:10 DS-minetest btw. another problem with the "hand" is that its tool properties don't work anymore if you for example have dirt in your hand
18:11 DS-minetest then "" is used
18:12 H4mlet joined #minetest-dev
18:12 Krock indeed
18:12 Krock unless dirt is not capable digging it
18:13 sfan5 ideally, instead of finding out which item is the hand, the code would call getDigParams with each possible item (wielditem, "hand" list, hardcoded hand) and use the best result
18:14 Krock use std::min on the returned caps
18:19 T4im joined #minetest-dev
18:34 ssieb joined #minetest-dev
18:57 Krock #8888 .. mmh. after this notification I noticed that new areas are inserted in ascending order, but persistent IDs might actually cause it to fail
18:57 ShadowBot https://github.com/minetest/minetest/issues/8888 -- Fix AreaStore's IDs persistence by SmallJoker
18:57 Krock i.e. a "find next free ID" would be needed somehow
18:57 Krock probably just a loop more
19:32 ensonic joined #minetest-dev
19:34 sfan5 Krock: getWieldedItem changing its entire behaviour if you omit an optional parameter leaves a bitter taste
19:35 sfan5 if I saw an api with two pointer-returned values where one can be nullptr, I'd expect "providing an argument and not using it" to be equivalent to "not providing an argument"
19:36 sfan5 it's fine for this PR, though
19:36 Krock well yeah
19:37 Krock in other locations both are used so it wasn't that weird
19:47 Ruslan1 joined #minetest-dev
20:12 ensonic joined #minetest-dev
20:16 longerstaff13 joined #minetest-dev
21:10 fluxflux joined #minetest-dev
21:25 proller joined #minetest-dev
22:32 proller joined #minetest-dev
22:54 Fixer joined #minetest-dev
23:31 Cornelia joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext