Time Nick Message 06:53 ANAND #8746 06:53 ShadowBot https://github.com/minetest/minetest/issues/8746 -- Use `InteractAction` enum to denote interaction actions by ClobberXD 08:19 ANAND #8747 :) 08:19 ShadowBot https://github.com/minetest/minetest/issues/8747 -- Make settingtypes.txt great (again!) 08:20 ANAND (It's an issue not a PR, btw :P) 09:34 ANAND #8749 09:34 ShadowBot https://github.com/minetest/minetest/issues/8749 -- Tweak near_plane setting to prevent abuse by ClobberXD 12:13 Krock > CM: animated meshes (far) 12:13 Krock > count of "faraway=true" passes to MapBlockMesh::animate() 12:13 Krock > faraway unused 12:14 Krock it's lovely how much effort was put into these profiles but half of them do not show anything useful 12:17 rubenwardy I hate the mainmenu code so much 12:17 rubenwardy send help 12:21 rubenwardy so, my plan with the main menu is to make tabview a generic pager element 12:21 rubenwardy so that it doesn't depend on a particular rendering metho 12:22 rubenwardy then it can be customised by games by changing a layouter like ui:get("main_tabs").layouter = tabview_layouts.classic 12:22 rubenwardy letting games customise tab content is slightly more painful 12:25 rubenwardy then game selection will be active for all tabs, and changed using a different dialog like https://user-images.githubusercontent.com/2122943/60210596-201e2780-9855-11e9-8afd-1ac18884273a.png 12:51 ANAND Travis' broken Xcode build is fixed, but now there are 3 other builds consistently failing in before_install.sh 12:52 ANAND Looks like some issues with apt 12:54 red-045 rubenwardy: how do you plan to sandbox mainmenu lua? 12:54 ANAND Hello red :) 12:55 rubenwardy red-045: there's a PR for that 12:56 rubenwardy #8619 12:56 ShadowBot https://github.com/minetest/minetest/issues/8619 -- Add Lua sandbox to main menu by rubenwardy 12:58 red-045 so you want to run game supplied code in the same lua_state as bultin mainmenu code? 13:00 rubenwardy haven't decided on that yet 13:00 rubenwardy It could also be in another lua sandbox, with further limitations on API 13:00 rubenwardy but a C sandbox would be the bare minimum 13:01 rubenwardy games are a lower risk factor than mods, as they tend to be installed less willy nilly than mods 13:01 red-045 I was wondering if it would be possible to run it in a different lua_state and use mod messages to communicate with the mainmenu 13:01 rubenwardy that's overengineered 13:16 red-045 that's fair 13:19 red-045 maybe it would be a good idea to allow users to also restrict direct network access to parts of the builtin code that need it 13:20 red-045 don't really see the use case for game code having that apart from checking for updates 13:22 rubenwardy what are you referring to? 13:22 rubenwardy oh, the main menu 13:22 red-045 could do that in the lua sandbox you suggested 13:23 red-045 it's not as serious as access to secure settings 14:02 sfan5 merging #8709 in 10m 14:02 ShadowBot https://github.com/minetest/minetest/issues/8709 -- Unify OpenGL ES to be a platform-independent cmake switch by sfan5 14:13 sfan5 done 16:53 Krock whereas the idea is nice, this looks horrible. https://user-images.githubusercontent.com/2122943/62418633-ef0bf080-b665-11e9-9d85-32f648a91f5f.png 16:53 rubenwardy did you see the WIP label? 16:54 Krock oh, I thought the design choices were definitive yet, so a bit weird to see it like this 16:54 Krock but if that's WIP as well then sorry for these words (too harsh?) 16:55 Krock but finally a nice formspec is incoming :D 16:58 rubenwardy I prefer the vertical format 16:59 rubenwardy which would look a lot better with rounded edges 16:59 Krock or framed borders 17:11 red-045 Krock: the rest of the PR looks really nice 17:12 red-045 is that like meant to be the start menu? 17:12 Krock it does indeed 17:14 rubenwardy https://github.com/minetest/minetest/issues/6733#issuecomment-507847097 17:15 rubenwardy the idea is to have the game's background too with that, and different button theming 17:55 DS-minetest #8752 17:55 ShadowBot https://github.com/minetest/minetest/issues/8752 -- Add a detailed_description to items by DS-Minetest 18:00 Krock time to leave. I've seen everything now 18:00 DS-minetest ¿ 18:01 Krock I don't see a need to make this a builtin special meta field 18:01 Krock any mod can read out the meta of any item if the want to. or they can even provide an API to register such fields 18:02 DS-minetest but mods can't show tooltips 18:02 DS-minetest (at least not as good) 18:09 Krock - while (true) {// while for break 18:09 Krock + while (true) {// break for a while 18:10 Krock bumping the version is not needed. it's backwards compatible the way you added it 18:10 Krock pays of that I left these two comments there 18:11 Krock *off 18:11 DS-minetest but maybe that was referring to the minimum version (6) 18:12 DS-minetest oops, forget the last thing I wrote 18:13 DS-minetest the comment was indeed helpful :) 18:40 sfan5 pushing https://a.uguu.se/Ny7muisvlFDj_2LXxoqO.txt in 5 minutes 18:40 sfan5 (1-line fix) 18:42 rubenwardy lgtm