Time Nick Message 15:03 Krock #8641 feedbacks? From the normal user's perspective that's just a code cleanup 15:03 ShadowBot https://github.com/minetest/minetest/issues/8641 -- Clean up and fix freetype=false crashes by SmallJoker 16:47 paramat merging game#2408 16:47 ShadowBot https://github.com/minetest/minetest_game/issues/2408 -- Removed stack_max from bucket:bucket_empty by acmgit 16:50 paramat Krock rubenwardy sfan5 Shara 2 easy texture PRs game#2399 game#2406 16:50 ShadowBot https://github.com/minetest/minetest_game/issues/2399 -- new_default_grass_texture by TumeniNodes 16:50 ShadowBot https://github.com/minetest/minetest_game/issues/2406 -- New lighter, greyer permafrost texture by paramat 16:51 Krock that should still be a global texture IMP 16:51 Krock *IMO 16:52 Krock the textures look good, though. 18:26 sfan5 paramat: agree with Krock that it should be a global texture 18:27 sfan5 mtg ought to make use of the engine features 18:29 Krock thanks for the support :) mapblock-aligned textures really make the landscape more interesting 18:29 Krock logically, less repetitive 18:30 Krock hmm.. packet sending should really be server-step independent 18:31 Krock yet I wonder why RTT appears to be multiples of the server step 18:35 sfan5 only measured on server step? 18:41 Krock measured in ConnectionReceiveThread::run() 18:43 Krock but ServerThread calls to ConnectionReceiveThread::receive() and I have no clue how that's related to run() 18:44 Krock apparently run() calls to receive() which fills the event queue of Connection, which is then processed by ServerThread 18:46 Krock still no server step involved 19:30 Krock DS-minetest, paramat: default:sand_with_kelp and register_sign() also use is_protected without the protection_bypass check 19:31 Krock weird that nobody noticed that 19:32 DS-minetest yeah, I also only noticed because I saw how ANAND commented elsewhere when the change was still in my short-term memory 19:39 Krock neither farming does these checks 19:39 Krock maybe it's not required after all? 19:40 Krock beds checks for the priv two times, but does not for on_rotate 19:41 DS-minetest I guess testing seldom shows problems as nearly nobody tests with protection and with that priv exactly 19:42 Krock protector, landrush, areas and simple_protection all check for the privilege before continuing with is_protected() 19:42 DS-minetest ah, I see 19:42 DS-minetest and builtin checks, too 19:43 DS-minetest I guess it should be documented that protector mods should check for it (else it will be confusing as now) 19:44 Krock that's what I'm going to do rn 19:48 paramat it can't use a global texture, that would break texture packs and force the authors to create 128x128 textures. also see the many other reasons why it is very unsuitable for MTG in the thread 19:49 DS-minetest imo texturepacks should be able to specify with override.txt whether it is a global texture 19:50 paramat MTG doesn't have to use an engine feature if that feature is not suitable for a game 19:52 paramat anyway, let's get Shara 's opinion on it first 19:56 paramat if grass is global then everything will have to be 128px textures, 16px is hard enough. if MTG is forced to use global textures i will no longer be able to use it and will be tempted to quit MTG. anyway, off for a walk now, bbl 20:05 Krock #8675 20:05 ShadowBot https://github.com/minetest/minetest/issues/8675 -- Docs: Clarify where to check for 'protection_bypass' by SmallJoker 20:29 Shara I'm very undecided about global textures. I like that they are an option now, but I've always preferred the missing nodes approach instead (like tumeni commented on in one of the threads) 20:29 Shara mixing* 20:29 Shara I'm not sure how I'd feel about them in MTG to be honest