Time Nick Message 14:30 ANAND What would be the likely cause of a SerializationError being thrown, that says "An unhandled exception occurred: Couldn't save env meta"? 14:30 ANAND Referring to https://forum.minetest.net/viewtopic.php?f=6&t=22341 14:37 p_gimeno "Failed to write to file" sounds like a filesystem level error 14:43 p_gimeno https://github.com/minetest/minetest/blob/master/src/filesys.cpp#L736 14:43 p_gimeno it might be read only or something 14:51 ANAND Deleting the file didn't work either 14:52 p_gimeno for whatever reason, it can't be renamed 16:41 p_gimeno I think that support should be officially dropped for multiple emerge threads 16:52 p_gimeno https://forum.minetest.net/viewtopic.php?p=346644#p346644 yet another race 17:07 rubenwardy Support has already been dropped 17:08 sfan5 or rather, code should be made to work properly 17:13 p_gimeno sfan5: until that happens, I'd say it's best to drop support 17:13 sfan5 as long as drop does not include removing all current attempts at synchronization, sure 17:14 p_gimeno my idea was to force 1 emerge thread until the race issues are all solved 17:29 p_gimeno hm, it seems to me that the calls to saveMeta are all protected with locks 19:55 deezl Dear Minetest Devs: We have noticed that in 5.0.1 the ability for admins to /giveme enormous stacks of items has been removed. This feature was very useful for admins and moderators, particularly in shop maintenance. Any way to mod this back in? Or any chance this could be reverted? 20:05 p_gimeno the issue rings a bell but I can't find it 20:08 VanessaE I yelled about it in here not too long ago 20:08 VanessaE didn't open an issue though 20:08 sfan5 https://github.com/minetest/minetest/commit/e6a9e6066afc369f01c046de8e3a90a4b042286c 20:08 VanessaE (or if I did, damned if I can find it) 20:08 deezl I was about to, but there are so many open issues, I didn't want to clutter up with something that while useful may seem trivial 20:09 sfan5 https://github.com/minetest/minetest/pull/6159#issuecomment-460841711 20:16 deezl so...it just fell by the wayside? should we make further comment on it to re-awaken the issue? 20:16 deezl Thanks btw sfan5 for pulling that up 20:20 p_gimeno deezl: as stated by paramat in the last comment, that's not an issue, it's a PR. You can open an issue, it will help tracking it. 23:14 rdococ I asked earlier, but didn't seem to get a response (sorry if I missed it). Anyway, why does the node shader receive a weird "ratio" of natural to artificial light that doesn't tell you if there's both natural and artificial light, instead of just separate natural and artificial light levels? 23:15 p_gimeno my guess is that you didn't get an answer because nobody knows