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IRC log for #minetest-dev, 2019-05-10

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All times shown according to UTC.

Time Nick Message
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14:30 ANAND What would be the likely cause of a SerializationError being thrown, that says "An unhandled exception occurred: Couldn't save env meta"?
14:30 ANAND Referring to https://forum.minetest.net/viewtopic.php?f=6&t=22341
14:37 p_gimeno "Failed to write to file" sounds like a filesystem level error
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14:43 p_gimeno https://github.com/minetest/minetest/blob/master/src/filesys.cpp#L736
14:43 p_gimeno it might be read only or something
14:51 ANAND Deleting the file didn't work either
14:52 p_gimeno for whatever reason, it can't be renamed
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16:41 p_gimeno I think that support should be officially dropped for multiple emerge threads
16:52 p_gimeno https://forum.minetest.net/viewtopic.php?p=346644#p346644 yet another race
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17:07 rubenwardy Support has already been dropped
17:08 sfan5 or rather, code should be made to work properly
17:13 p_gimeno sfan5: until that happens, I'd say it's best to drop support
17:13 sfan5 as long as drop does not include removing all current attempts at synchronization, sure
17:14 p_gimeno my idea was to force 1 emerge thread until the race issues are all solved
17:29 p_gimeno hm, it seems to me that the calls to saveMeta are all protected with locks
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19:55 deezl Dear Minetest Devs: We have noticed that in 5.0.1 the ability for admins to /giveme enormous stacks of items has been removed. This feature was very useful for admins and moderators, particularly in shop maintenance. Any way to mod this back in? Or any chance this could be reverted?
20:05 p_gimeno the issue rings a bell but I can't find it
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20:08 VanessaE I yelled about it in here not too long ago
20:08 VanessaE didn't open an issue though
20:08 sfan5 https://github.com/minetest/minetest/commit/e6a9e6066afc369f01c046de8e3a90a4b042286c
20:08 VanessaE (or if I did, damned if I can find it)
20:08 deezl I was about to, but there are so many open issues, I didn't want to clutter up with something that while useful may seem trivial
20:09 sfan5 https://github.com/minetest/minetest/pull/6159#issuecomment-460841711
20:16 deezl so...it just fell by the wayside? should we make further comment on it to re-awaken the issue?
20:16 deezl Thanks btw sfan5 for pulling that up
20:20 p_gimeno deezl: as stated by paramat in the last comment, that's not an issue, it's a PR. You can open an issue, it will help tracking it.
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23:14 rdococ I asked earlier, but didn't seem to get a response (sorry if I missed it). Anyway, why does the node shader receive a weird "ratio" of natural to artificial light that doesn't tell you if there's both natural and artificial light, instead of just separate natural and artificial light levels?
23:15 p_gimeno my guess is that you didn't get an answer because nobody knows
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