Time Nick Message 00:46 paramat merging #8410 00:46 ShadowBot https://github.com/minetest/minetest/issues/8410 -- World start time: Move to first full light (day night ratio = 1000) by paramat 00:58 p_gimeno it seems that #8461 works as before when I set bounce_fraction to 0. So I guess that should be the default. 00:58 ShadowBot https://github.com/minetest/minetest/issues/8461 -- Reimplement particles using the Irrlicht particle system and improve collision handling by DTA7 01:00 p_gimeno it also needs to address #8363 01:00 ShadowBot https://github.com/minetest/minetest/issues/8363 -- Attached particle spawners no longer rotate with object 01:10 p_gimeno the idea behind my fix for 8363 is relatively simple: for the spawner's position, just remove handling the object's position directly; instead use the object's absolute matrix (it's the getAbsoluteTransformation of the m_matrixnode of the object, which needs to be exposed) and add the camera offset. Use it with velocity and acceleration too, but only to rotate them, no displacement. 10:17 Krock ANAND: regarding #8466 I don't see much benefit of having such a function as it can be easily implemented in Lua 10:17 ShadowBot https://github.com/minetest/minetest/issues/8466 -- InvRef: Add convenience method add_list for bulk transfer of items by ClobberXD 10:19 Krock surely it's handy but transferring entire lists isn't that common 10:43 ANAND I have to admit, you're probably right :) 13:18 ANAND Krock: I was coding an inventory list transfer for something I don't remember, sometime back (right around the time #7663 was created). I felt that it would be helpful if this was abstracted to a Lua API method. And is it not marginally faster in C++ in spite of being somewhat non-intensive? 13:18 ShadowBot https://github.com/minetest/minetest/issues/7663 -- Lua API: Provide convenience function InvRef:add_list