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IRC log for #minetest-dev, 2019-04-08

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All times shown according to UTC.

Time Nick Message
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01:06 ANAND #8409 ready for testing
01:06 ShadowBot https://github.com/minetest/minetest/issues/8409 -- Rewrite camera modes; implement per-player camera modes by ClobberXD
02:48 ANAND Would someone be able to look at #8433?
02:48 ShadowBot https://github.com/minetest/minetest/issues/8433 -- Fix/Add inventory_overlay for nodes without inventory_image by DS-Minetest
02:49 ANAND It's a fairly simple bugfix, and I'd really like to see it merged before 5.0.2
04:34 sofar so is FSAA just permanently broken?
05:13 sofar I'm confused, yes it is working
05:19 sofar euh, but no difference between (none) and (8x) except for clouds
05:39 ANAND #8460
05:39 ShadowBot https://github.com/minetest/minetest/issues/8460 -- util/hex.h: Remove whitespace-only line by ClobberXD
05:39 ANAND Fixes LINT failing due to whitespace-only line introduced in #8450
05:39 ShadowBot https://github.com/minetest/minetest/issues/8450 -- Update hex.h by starling13
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09:41 p_gimeno sofar: it requires a restart every time, and some cards don't admit values beyond a limit, maybe yours' limit is 4x
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10:02 Calinou MSAA works for me here
10:03 Calinou it's forced in my graphics driver, but if I disable that working, it still works in Minetest
10:06 Calinou sofar: do you have screenshots to compare?
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12:29 ANAND Calinou: #8459
12:30 ShadowBot https://github.com/minetest/minetest/issues/8459 -- anti aliasing has no effect
12:30 ANAND Screenshots in the first post
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13:04 ganome 2019-04-08 07:03:11: ACTION[Server]: Ganome leaves game. List of players: LadyK
13:04 ganome 2019-04-08 07:03:11: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
13:04 ganome 2019-04-08 07:03:11: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
13:05 ganome That happened as i logged out.  Spent all night AFK with a 3*technic quarry running.   Quarry was successful - loggd out and got this message
13:08 sfan5 filing a bug would be helpful
13:08 sfan5 (if there isn't already one open)
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15:07 p_gimeno #8452 looks somewhat like what ganome is reporting
15:07 ShadowBot https://github.com/minetest/minetest/issues/8452 -- Crash after player leaves game (async callback involved)
15:09 p_gimeno regarding #8456, rotation around a given axis is already implemented in Irrlicht. I don't like the idea of having the values be angles, at all. Let them be an axis, and the magnitude be the radians per second.
15:09 ShadowBot https://github.com/minetest/minetest/issues/8456 -- Support rotation in all three axes for `automatic_rotate`
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16:04 ANAND p_gimeno: #8456 has nothing to do with making `automatic_rotate` take an angle - I just got the use-cases wrong. :)
16:04 ShadowBot https://github.com/minetest/minetest/issues/8456 -- Support rotation in all three axes for `automatic_rotate`
16:05 ANAND The feature request is basically about `automatic_rotate` support rotation in all three axes.
16:06 ANAND Not simultaneously though, as noted in https://github.com/minetest/minetest/issues/8456#issuecomment-480642585
16:07 p_gimeno automatic_rotate takes an angular speed now if I'm understanding it correctly. It can't just be extended to take three values of angle per second instead, or something like that
16:07 p_gimeno that's what I meant
16:09 p_gimeno hmm... but incremental rotation around an arbitrary axis does have hazards, unless it's a visual, client-side effect
16:10 p_gimeno you need rotation around an arbitrary axis for the case of e.g. an earth globe
16:13 p_gimeno I'd have to look deeper into what automatic_rotation is doing now
16:13 p_gimeno it may already be a client-side-only effect and in that case, it's possible to extend it to an arbitrary axis
16:37 ANAND > you need rotation around an arbitrary axis for the case of e.g. an earth globe
16:37 ANAND That was one of my proposed usecases
16:38 ANAND But as I said, that usecase has nothing to do with automatic_rotate and that specific feature request
16:39 ANAND But on second thought, that might be possible
16:40 ANAND paramat suggested keeping the current behaviour of `automatic_rotation` intact, and adding a new field for specifying the axis of rotation (x, y, or z)
16:40 ANAND But the proposed axis field could be extended to take custom values
16:41 ANAND Then the planetary rotation usecase would be perfectly valid
16:55 p_gimeno I need to test an object rotated with set_rotation when using automatic_rotation
16:56 p_gimeno it may not be too late to make it do something more useful than rotate vertically, if it doesn't already (probably not)
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18:36 paramat merging #8460
18:36 ShadowBot https://github.com/minetest/minetest/issues/8460 -- util/hex.h: Remove whitespace-only line by ClobberXD
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19:25 paramat "So is minetest a game engine built on top of a game engine for making games?" heh
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19:36 rubenwardy Minetest is built on top of a rendering engine not a game engine, gosh
19:55 paramat might merge #8458 later
19:55 ShadowBot https://github.com/minetest/minetest/issues/8458 -- Nodedef 'drop' documentation: Improve, add tool filtering by paramat
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