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IRC log for #minetest-dev, 2019-03-03

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All times shown according to UTC.

Time Nick Message
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09:17 nerzhul team: are we releasing today ?
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11:05 sfan5 if you ask me: definitely, there's been too much delay already
11:05 sfan5 are the blockers gone?
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12:01 nerzhul yep
12:01 nerzhul i will be afk for some time this afternoon but available in the evening for the android release
12:01 nerzhul and yes i agree too much delay
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20:35 Calinou about minetest.github.io, I thought it would be worth it to try migrating to Bulma instead of upgrading to Bootstrap 4
20:35 Calinou this way, we can remove jQuery and only include a tiny amount of vanilla JavaScript for mobile menu handling
20:35 Calinou (= less data, faster page loading)
20:35 Calinou I can do it if this is desired
20:39 sofar I'd +1 that
20:40 benrob0329 +1 from me too
20:40 benrob0329 (The closer to a static site the better IMO)
21:10 Calinou it's already a static site :p
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21:23 paramat release now is ok for me, if particle spawners are tested enough
21:23 paramat MTG is ready
21:24 GreenDimond Is the engine ready?
21:26 paramat yeah
21:28 paramat nerzhul rubenwardy sfan5 sofar shall we release now?
21:28 rubenwardy Was there a report on the forums yesterday?
21:29 GreenDimond https://forum.minetest.net/viewtopic.php?f=18&t=22173&p=344886#p344872
21:32 GreenDimond Yeah this creative inventory thing makes no sense
21:32 GreenDimond looks fundamentally broken
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21:33 GreenDimond Ouch, yeah, thats bad
21:33 GreenDimond rubenwardy: Feel free to cry now
21:36 sfan5 paramat: sure
21:36 GreenDimond ...
21:36 GreenDimond creative is broken and you're gonna release
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21:38 rubenwardy potential item duplication bug
21:38 sfan5 in creative mode
21:38 benrob0329 I have also noticed odd Creative behavior with stacks moving around unexpectedly. This has been a problem with formspecs for years though so it hadn't bothered me much.
21:39 GreenDimond No this is new
21:39 pauloue There is a report for the inventory bug here: https://github.com/minetest/minetest/issues/8229. It seems the problem commit is identified.
21:41 GreenDimond > Reduce black magic
21:41 paramat the creative inv bug doesn't seem a blocker as it's creative mode
21:41 GreenDimond > tfw it increased black magic
21:41 GreenDimond No there is still a flaw
21:41 GreenDimond in creative or survival
21:42 GreenDimond picking up a partial stack and moving it to an occupied slot will move the entire stack
21:43 paramat ok, any mode
21:44 GreenDimond Seems like a bad bug but whatever
21:45 GreenDimond could be worse
21:45 paramat but in survival the bug is lessserious it seems "but then saw that it also happens in any mode with a furnace. The only difference being that furnaces don't let you take unlimited items; so the stacksize glitch is reverted"
21:46 paramat so not a blocker i think
21:46 GreenDimond :+1:
21:47 rubenwardy ahh
21:47 rubenwardy so it does still follow the limit checking
21:47 GreenDimond theres no duping but it sure is annoying behavior
21:50 paramat it's possible 5.1.0 will be quite soon due to many backlogged bugs
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22:02 paramat do we need to wait for nerzhul ? he could possibly do android later?
22:02 Calinou is it normal register_on_punchnode() is only called when a node has finished digging in a tool?
22:02 Calinou instead of being called when the player starts digging
22:03 sfan5 certainly not
22:05 Calinou it's not working on bones which use dig_immediate = 2 as group at least
22:05 Calinou (seems like it's never being called on those)
22:06 Calinou and I can't override the digging time of dig_immediate in a tool, it seems :(
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22:44 paramat if it's too late, how about we meet up to release tomorrow evening? (monday)
22:53 nerzhul you don't need for me to release
22:53 nerzhul i just need to bump the android version code
22:53 nerzhul what's the latest blocker with creative ?
22:54 sofar none, really, I think
22:54 nerzhul paramat 5.0.1 for bugfixes, 5.1.0 for bugfixes + features :)
22:54 sofar push it so I can migrate ITB to 5.0.0 :)
22:58 paramat ok. the inventory bug is no blocker
22:59 nerzhul i bump android version code for release
22:59 nerzhul v22 is 0.4.17.1-3
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23:13 paramat ok release tomorrow evening then, seems too late now
23:13 p_gimeno um, define evening?
23:14 p_gimeno or are all core devs in the same TZ?
23:14 GreenDimond Most of them are in Europe or thereabouts
23:27 paramat yes EU evening
23:33 Calinou can I merge https://github.com/minetest/minetest.github.io/pull/157 ?
23:33 Calinou (it fixes a console error, even :P)
23:33 sfan5 sure
23:34 Calinou done
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