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IRC log for #minetest-dev, 2019-02-10

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All times shown according to UTC.

Time Nick Message
00:01 hecks do we have an int vector type?
00:02 hecks never mind, I think irr has one
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00:45 paramat reopened 2844
00:50 Fixer ty
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02:27 hecks Can servers use a video device if there is one present?
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03:34 sofar hecks: that makes no sense, a server isn't a player
03:34 sofar so no
03:34 sofar (the ncurses terminal is available but it doesn't need gfx)
03:34 hecks I'm asking from a purely theoretical standpoint, is the stuff just not compiled in?
03:35 hecks Even to, for example, optionally run a compute shader if there's a capable device present?
03:35 sofar oh, are we talking just "a physical" server?
03:35 sofar yes the GPU has resources and many pieces of software can use it
03:35 hecks I'm talking about minetest compiled as a server
03:35 sofar you can use this for instance to transcode video in hardware
03:36 sofar it's not compiled out, it would mean a significant amount of code to write
03:36 sofar (and for what?)
03:36 hecks So, hardware accelerated mapgen and liquids are possible
03:37 sofar you'd first have to demonstrate you can do that more efficient on the GPU
03:38 hecks Absolutely
03:39 hecks GPUs are *made* for processing this kind of thing
03:39 sofar I await your demonstration :)
03:39 hecks Right now I'm just asking to clarify though; I wanna know if the option is on the table at all
03:40 sofar yes, it's a totally legit option (permitted the benefits are valid and someone writes the code)
03:40 hecks Tell you what, chain up paramat in your basement for a few weeks and you'll have your demonstration. Deal?
03:41 sofar sorry, no slave labor
03:42 hecks Just gagging him will be enough
03:43 hecks Of course, this is on the list after I fix the minimap, make VAOs and cure cancer.
03:46 sofar what's broken about the minimap?
03:46 hecks it's abysmally slow
03:47 hecks look at the frame time graph while moving around with the minimap on
03:47 hecks literally slower to render than the world itself
03:48 sofar IC
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14:26 Krock I don't think that #8187 is the best solution. Possible solutions mentioned in #8183 should be considered instead
14:26 ShadowBot https://github.com/minetest/minetest/issues/8187 -- Revert "RTT fixes (#7428)" by ClobberXD
14:26 ShadowBot https://github.com/minetest/minetest/issues/8183 -- Slow networking since 968ce9af
14:27 Krock the old RTT code does not even work as expected. due to side-effects it might've produced an acceptable result most of the time
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14:44 Wuzzy hmm. Weblate still did not update. but the warnings are different now
14:44 Wuzzy https://hosted.weblate.org/projects/minetest/minetest/#alerts
14:44 Wuzzy nerzhul: It seems you need to manually push to weblate once again. ;)
14:44 Wuzzy my fix has been merged
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15:17 nerzhul Wuzzy, ok i do that later
15:17 nerzhul Krock if you have a good fix, go
15:18 Krock nerzhul: I'd say we could reduce RESEND_TIMEOUT_FACTOR to 1.1 or so, but I'm not familiar with the connection code
15:21 nerzhul it's why i prefer a revert on the wrong commit instead of trying another thing as we are in RC
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15:58 Krock merging (trivial) #8198 in 5'
15:58 ShadowBot https://github.com/minetest/minetest/issues/8198 -- Slippery: Do not apply when swimming by SmallJoker
16:03 Krock merging..
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18:50 paramat 7777 commits
18:52 paramat i'm going to do a little more testing on #8167, review the code, then that can be merged
18:52 ShadowBot https://github.com/minetest/minetest/issues/8167 -- Consistent HP and damage types by SmallJoker
18:52 paramat i'll get that done this evening
18:54 paramat heh
19:06 paramat aww
19:07 paramat 2 blocker isssues still need prs: #8075 #8203
19:07 ShadowBot https://github.com/minetest/minetest/issues/8075 -- Hudbars displays twice in 5.0
19:07 ShadowBot https://github.com/minetest/minetest/issues/8203 -- Unzip forces all files to lowercase
19:10 paramat Krock what do you mean by 'partially solves #8075', in 8167. is it a complete fix or not?
19:10 ShadowBot https://github.com/minetest/minetest/issues/8075 -- Hudbars displays twice in 5.0
19:11 paramat maybe #7360 is a fix?
19:11 ShadowBot https://github.com/minetest/minetest/issues/7360 -- Statbars: Reduce initial update interval by SmallJoker
19:14 Krock paramat: double statbars will be gone
19:14 paramat anyway once 8167 is merged i'll retest the hudbar bug
19:14 Krock 7360 fixes the issue where HP and breath aren't scaled correctly on join when mods alter hp_max
19:14 paramat ok
19:14 Krock also the id=0 issue should be gone, but I haven't tested that
20:06 nerzhul nice job Krock
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21:38 paramat merging game#2309
21:38 ShadowBot https://github.com/minetest/minetest_game/issues/2309 -- Beds: Do not require red wool to craft beds by paramat
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22:45 paramat will merge #8167 in 15 mins as i have now tested
22:45 ShadowBot https://github.com/minetest/minetest/issues/8167 -- Consistent HP and damage types by SmallJoker
22:50 Wuzzy nerzhul: did you update today?
22:50 Wuzzy (weblate, of course)
22:59 paramat merging 8167
23:32 paramat i can't reproduce the hudbars bug in any recent MT, can anyone? #8075
23:32 ShadowBot https://github.com/minetest/minetest/issues/8075 -- Hudbars displays twice in 5.0
23:39 VanessaE I haven't heard of anyone on my servers having that prob with the (rc1 plus a few commits plus that revert PR) build the server runs, however one person reported not seeing *any* hearts when there should have been (a survival server), once.  I don't know if that's since been reproduced.
23:42 VanessaE (but, I don't use the hudbars mod so that's not super relevant)
23:48 Wuzzy VanessaE: game? mods? version? OS?
23:49 VanessaE not important now.
23:49 Wuzzy a player not seeing any hearts would be super dupa ultra mega important. its a blocker
23:49 VanessaE (but, mtg, couple dozen common mods like moreblocks or homedecor, debian)
23:55 entuland I experienced that very issue of missing hearts when first joining VE-Survival a few weeks ago using 0.4.16, relogging fixed the issue and never experienced it again

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