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IRC log for #minetest-dev, 2019-02-03

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Time Nick Message
00:10 ANAND joined #minetest-dev
00:31 ClockGen joined #minetest-dev
00:43 Fixer joined #minetest-dev
01:04 rubenwardy RC time?
01:09 rubenwardy #8145
01:09 ShadowBot https://github.com/minetest/minetest/issues/8145 -- Add setting to hide mature content from ContentDB by rubenwardy
01:14 rubenwardy pushing trivial bugfix in 10: https://github.com/rubenwardy/minetest/commit/3c7e92049d233053a659e5665b121bea67baa69e
01:14 rubenwardy tested
01:15 rubenwardy I suggest releasing a RC tomorrow, and freezing translations
01:22 rubenwardy oh, tomorrow is now
01:36 rubenwardy !tell Krock #7432 does fix a bug in that it stops the wrong content from being renamed, HOWEVER there's now another bug with it
01:36 ShadowBot rubenwardy: O.K.
01:38 paramat joined #minetest-dev
01:40 rubenwardy !tell Krock the issue is that one of my previous PRs added a `name` field in modpack.conf, which means that it's not possible to rename modpacks with that anymore
01:40 ShadowBot rubenwardy: O.K.
01:40 rubenwardy !tell Krock I guess it should be more of a rename folder thing
01:40 ShadowBot rubenwardy: O.K.
01:42 paramat shouldn't RC come after clearing blockers?
01:42 rubenwardy no
01:42 rubenwardy actually, idk
01:42 paramat ok
01:43 rubenwardy I think that it's ok to have an RC with remaining blockers, as long as it's usually
01:43 rubenwardy actually, no
01:43 rubenwardy what I actually want is a prerelease build
01:43 rubenwardy not a release candidate
01:43 rubenwardy the point is to try and get people to test it and report issues
01:43 paramat i'll probably +1 #8019 soon. that needs attention, other blockers are trivial. but there's also #8090
01:43 ShadowBot https://github.com/minetest/minetest/issues/8019 -- Use true pitch/yaw/roll rotations without loss of precision by pgimeno by pauloue
01:43 ShadowBot https://github.com/minetest/minetest/issues/8090 -- Remove or fix broken commit 4bb41a1 "mitigate formspec exploits"
01:44 paramat yeah, sounds good
01:44 ANAND Yea, just like stu's unofficial APK
01:45 ANAND nerz was saying something about an official pre-release APK for 5.0.0-dev. Guess that didn't happen...
01:47 paramat then i suggest after all blockers are cleared, add another week before release, for final testing
01:49 paramat btw the 5.0.0 'project' https://github.com/minetest/minetest/projects/4 only contains blockers, so is useful as an overview of them
01:51 rubenwardy #8161
01:51 ShadowBot https://github.com/minetest/minetest/issues/8161 -- Number zero fix modpack rename by rubenwardy
01:52 rubenwardy #8161
01:52 ShadowBot https://github.com/minetest/minetest/issues/8161 -- Fix modpack rename related bugs by rubenwardy
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03:45 rubenwardy #8162
03:45 ShadowBot https://github.com/minetest/minetest/issues/8162 -- Update credits by rubenwardy
04:20 rubenwardy plllleassse  stoppp adding things to default!
04:30 rubenwardy I swear to God, everytime I look at it it gets worse
04:30 rubenwardy why are fences in default?
04:30 rubenwardy oh wait, misread
04:33 sofar lmao
04:35 rubenwardy I thought it was walls
04:35 rubenwardy luckily that is in a different mod
04:35 rubenwardy there seems to be this dogma that mapgen == default
04:35 rubenwardy but that doesn't really need to be true
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08:11 nerzhul merging #8157
08:11 ShadowBot https://github.com/minetest/minetest/issues/8157 -- Force player save before kicking on player shutdown by nerzhul
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08:53 nerzhul merging #8159
08:53 ShadowBot https://github.com/minetest/minetest/issues/8159 -- DragonFly BSD is somewhat identical to FreeBSD by mazocomp
09:13 Krock merging web#153
09:13 ShadowBot https://github.com/minetest/minetest.github.io/issues/153 -- Now Minetest runs at DragonFly BSD by mazocomp
09:14 kaeza joined #minetest-dev
09:15 Krock no, not merging that one yet. https://github.com/DragonFlyBSD/DeltaPorts/pull/892 needs merging first
10:33 calcul0n joined #minetest-dev
10:49 Gael-de-Sailly joined #minetest-dev
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11:12 nerzhul at least we make it useless after release
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11:42 Fixer joined #minetest-dev
11:47 rubenwardy pushing trivial bugfix in 10: https://github.com/rubenwardy/minetest_game/commit/64a923f7fb92b18a2fb2e727a45c69df744559b8
11:54 Krock looks about right
11:54 Krock but why do you use minetest.after?
11:54 Krock ^ rubenwardy
11:55 rubenwardy because the callbacks are ran before the grant, not after the grant
11:56 Krock ah, so that you can ensure the right sfinv content is displayed after grant
11:56 rubenwardy yeah
11:57 rubenwardy hmmm
12:33 rubenwardy #8164
12:33 ShadowBot https://github.com/minetest/minetest/issues/8164 -- Disable confirmation dialog on localhost by rubenwardy
12:33 rubenwardy Shara ^
12:34 Shara Nice. I hope we';re still keeping the option though
12:35 rubenwardy yes
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12:50 rubenwardy Krock: updated #8145 to your suggestion
12:50 rubenwardy thanks for it
12:50 ShadowBot https://github.com/minetest/minetest/issues/8145 -- Add setting to hide mature content from ContentDB by rubenwardy
12:52 Krock np. double space in .. text  .. "]"
12:53 Krock and the gettext line can be broken
12:53 Krock no need for an additional variable
12:55 rubenwardy fixed
12:56 rubenwardy also, looks like the CI is failing because our xcode version has reached end of life
12:56 rubenwardy git: 'cd' is not a git command. See 'git --help'.
12:56 rubenwardy hrr
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13:17 Krock rubenwardy: is it possible to supply multiple same named GET parameters? I thought they were unique key/value pairs
13:17 rubenwardy yes
13:17 rubenwardy it's already done for `type`
13:17 rubenwardy it's implementation specific
13:17 rubenwardy for example, PHP uses    &type[]=a    for arrays
13:17 Krock ah I see, good.
13:18 rubenwardy whereas the server framework I use, flask, uses &type=a
13:19 rubenwardy if you look here, you'll see the function used: https://github.com/minetest/contentdb/commit/9c2c8c21f1e3b412328f05629204a7cf105236c4#diff-e19fcacd83560685f9e3ae649f7cd05bR22
13:21 Krock til GET request parameters can contain multiples of the same key
13:22 rubenwardy :D
13:23 Krock right, the diff above was to make the rename dialogue nice when there's no additional text. also using an entire sentence for the warning
13:24 Krock minor change but while we're on it..
13:24 * rubenwardy tries     cat | git am
13:25 rubenwardy oh, apply
13:25 rubenwardy done
13:29 Krock done
13:30 rubenwardy merging #8161 in 10    :tada:
13:30 ShadowBot https://github.com/minetest/minetest/issues/8161 -- Fix modpack rename related bugs by rubenwardy
13:30 rubenwardy 🎉
13:30 Krock although I didn't test it on Windows.. I hope it works there too
13:30 rubenwardy paramat still has concerns about #8145
13:30 rubenwardy same
13:30 ShadowBot https://github.com/minetest/minetest/issues/8145 -- Add setting to hide mature content from ContentDB by rubenwardy
13:31 rubenwardy would be good to have people do some testing with CDB on windows
13:31 * rubenwardy looks at Fixer
13:31 Krock well, an RC is needed
13:31 rubenwardy yeah
13:32 rubenwardy I posted an announcement on the discord
13:34 Krock preparing a new PR to extract the most needed changes from #7348 for the release
13:34 ShadowBot https://github.com/minetest/minetest/issues/7348 -- Protocol cleanups: Remove legacy access denied, legacy HUDs; improve damage & HP values by SmallJoker
13:34 rubenwardy someone posted this, which also has an issue https://cdn.discordapp.com/attachments/369137254641303560/541486683862990863/unknown.png
13:34 rubenwardy cool
13:34 Krock numberZero already has a fix for that
13:34 Krock although it may require disabling fast faces
13:35 Fixer rubenwardy: i forgot what was unfixed, what should I checK?
13:36 rubenwardy https://cdn.discordapp.com/attachments/369137254641303560/541515829141962762/unknown.png
13:36 rubenwardy Fixer: well, try installing random shit from CDB on windows
13:36 rubenwardy and renaming
13:36 rubenwardy and enabling
13:36 rubenwardy and deleting
13:36 rubenwardy etc
13:36 rubenwardy and also go into mod.conf / game.conf / modpack.conf / etc   and change "release" to a lower number
13:37 rubenwardy and checking that the button changes from "uninstall" to "update" in the contentdb menu
13:37 rubenwardy and update works
13:37 rubenwardy oh, and please
13:37 rubenwardy maybe I should make an issue for this
13:40 rubenwardy issue maybe explained better #8165
13:40 ShadowBot https://github.com/minetest/minetest/issues/8165 -- Testing ContentDB on non-Linux platforms
13:42 fwhcat joined #minetest-dev
13:45 Krock cannot split the changes easily. Please review #7348 asap so we don't need to deal with the HP limits after the release
13:45 ShadowBot https://github.com/minetest/minetest/issues/7348 -- Protocol cleanups: Remove legacy access denied, legacy HUDs; improve damage & HP values by SmallJoker
13:45 Krock that would be quite a pain to work around it
13:48 rubenwardy https://github.com/minetest/minetest/pull/7348/files#diff-90993ca3bb550ffc1c77a1578f3545d3R1494
13:49 rubenwardy result_hp is unsigned, I imagine that the other variable is the one that matters though
13:49 rubenwardy https://stackoverflow.com/questions/5328815/what-happens-when-i-subtract-an-unsigned-integer-from-a-signed-integer-in-c
13:50 rubenwardy "In your example, the signed value is converted to unsigned (by taking it mod UINT_MAX+1), then the subtraction is done modulo UINT_MAX+1 to give an unsigned result."
13:50 Krock okay, going to sort out the issues step by step
13:52 rubenwardy is it worth incrementing PROTOCOL_VERSION one last time?
13:53 rubenwardy there's been lots of random breaks in 37, iirc
13:53 rubenwardy idk actually
13:54 Unarelith joined #minetest-dev
13:55 rubenwardy -  s16 newhp = ((s32) damage_per_second > m_hp ? 0 : m_hp - damage_per_second);
13:55 rubenwardy nicceee
13:56 rubenwardy Unarelith: https://github.com/minetest/minetest/pull/8162/files#diff-5a0086397befe64d1ec2a542013d93c9R58
13:56 rubenwardy are you OK with that attribution
13:57 rubenwardy or would you prefer "Unarelith"
13:57 rubenwardy oh, I'm also missing a space
13:57 Unarelith rubenwardy, oh, thanks, but my name is "Quentin Bazin", not "Quentinbazin" :p
13:57 Unarelith you can put "Quentin Bazin (Unarelith)"
13:57 rubenwardy cool
13:58 Unarelith but ty, I haven't done the real cleanups yet, still waiting for 5.0.0 release :p
13:58 Unarelith made a lot of progress on my own project while waiting: https://github.com/Quent42340/OpenMiner
13:59 Unarelith and here's my formspec equivalent: https://github.com/Quent42340/OpenMiner/wiki/Lua-API-Overview#custom-gui
14:00 rubenwardy nice
14:01 Unarelith ty, I'm still having a hard time with lighting though: https://github.com/Quent42340/OpenMiner/issues/21
14:01 Krock rubenwardy: partial patch: https://github.com/SmallJoker/minetest/commit/4edcd3406 Are you keen on reviewing this one?
14:02 rubenwardy I've been reviewing the PR
14:02 Krock this should fix partially the HUD issues with ID=0
14:03 rubenwardy argh
14:03 Krock I know. I also saw that it must be split to not accidentally run into issues
14:03 rubenwardy everytime I expand a snippet, it resets to the top
14:03 Krock I will adjust the PR afterwards to clean out the less important HP type cohesion issue
14:33 ANAND rubenwardy: Could you change mine to "ANAND (ClobberXD)"? It'd look more consistent that way :)
14:34 rubenwardy ah yeah
14:34 rubenwardy done
14:34 ANAND Yay :)
14:39 Fixer that shifting to the side during multijumping up or down is pissing me off
14:42 Fixer rubenwardy: i'm on newest git, no shaders, intel hd, having no ripped edges like on that discord link, that dude needs to create an issue ASAP
14:43 nerzhul rubenwardy: i like your commit messages
14:43 rubenwardy thanks
14:44 ANAND lol
14:54 rubenwardy Krock: misread your message earlier
14:54 rubenwardy ending my MT spree now, will maybe have a look later
14:55 Krock still working on it. take your time :)
15:18 nerzhul we are close to release now :)
15:18 sfan5 when was the release supposed to be
15:27 rubenwardy today]
15:27 rubenwardy sfan5:
15:27 sfan5 oh
15:35 Krock lol rubenwardy. those commit messages are somewhat xkcd-ish
15:36 rubenwardy yeah :)
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16:08 fwhcat Hi, so you jump from 0.4.17 to 5.0.0 ?
16:14 Krock from 0.4.17.1 to 5.0.0 yes
16:15 nerzhul it's supposed to be today, but are we ready ?
16:15 fwhcat nice!
16:16 nerzhul https://github.com/minetest/minetest/milestone/9
16:16 nerzhul it seems 3 PR are waiting to be merged/fixes
16:16 nerzhul and we are okay
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16:18 Krock nerzhul: it would be great to have #8167 in too. otherwise it will have to wait for the next breakage again
16:18 ShadowBot https://github.com/minetest/minetest/issues/8167 -- Consistent HP and damage types by SmallJoker
16:19 nerzhul go ahead tag milestone
16:23 Krock #8019 has plenty of testing results. I like that. Seems ready
16:23 ShadowBot https://github.com/minetest/minetest/issues/8019 -- Use true pitch/yaw/roll rotations without loss of precision by pgimeno by pauloue
16:42 ANAND_ joined #minetest-dev
16:47 rubenwardy "* Attachment and player positions have been shifted by 1 node, to allow support for custom player selection boxes. Fix: update default and player_api, add `10` to any attachment positions, shift the origin of player models to the feet"
16:47 rubenwardy is this correct, Krock (?)
17:00 rubenwardy errrr
17:00 rubenwardy https://hosted.weblate.org/projects/minetest/minetest/#alerts
17:00 rubenwardy we need est back lol
17:01 ANAND joined #minetest-dev
17:01 p_gimeno where's that sed command?
17:03 p_gimeno I'm good at regexps and fairly good at sed commands, but I don't see any anywhere in the MT repo
17:04 rubenwardy I think it's in weblate
17:05 p_gimeno can it be posted here, or to me in a PM?
17:06 rubenwardy Idk
17:07 rubenwardy I don't have access to the weblate, it could be in the source code repo
17:16 proller joined #minetest-dev
17:25 rubenwardy debug.txt from user https://gist.github.com/rubenwardy/a688b7c86898de1ccf44f143d9b7459c
17:25 rubenwardy Maybe something off with unifieddyes? (VanessaE)
17:27 VanessaE idk what those "sRGB" messages are from and the warning about the palette is safe to ignore.
17:28 rubenwardy https://cdn.discordapp.com/attachments/369137254641303560/541671240318976033/unknown.png
17:30 Krock rubenwardy: correct
17:30 rubenwardy cool
17:30 rubenwardy thanks
17:31 rubenwardy pushing trivial bug fix in 5: https://github.com/rubenwardy/minetest/commit/9a071d66a59bd0db72d09a3ca75b2ab9247dda92
17:32 Krock it's exactly what happens in boost_cart for 0.4.x and 5.0.0-dev compat. https://github.com/SmallJoker/boost_cart/blob/master/functions.lua#L21
17:33 Krock rubenwardy: why is it not closed when the download succeeded?
17:33 Krock nvm. the variable is destructed
17:33 rubenwardy yeah
17:33 Krock needs closing forehand to delete it
17:34 Krock lgtm
17:36 rubenwardy cool cool
17:36 rubenwardy pushing
17:37 rubenwardy my changes/commit number is quite a lot larger than you are paramat, all these bug fixes are changing that
17:37 p_gimeno nice the minetest downloads page is back on the top of the google search results
17:38 rubenwardy :D
17:42 paramat joined #minetest-dev
17:43 paramat feel free to merge #8145 no objections
17:43 ShadowBot https://github.com/minetest/minetest/issues/8145 -- Add setting to hide mature content from ContentDB by rubenwardy
17:43 rubenwardy ok, merging in 10
17:43 rubenwardy I really don't want to hardcode the filter, because it's the sort of thing a proprietary application would do
17:43 rubenwardy :(
17:44 paramat no prob, we can discuss what is in the android default independently
17:45 rubenwardy yeah
17:45 rubenwardy luckily the way it is designed allows us to retroactively change the default
17:45 rubenwardy +s
17:48 paramat so, does any core dev fully understand #8019 ? i'll probably be approving but am requesting the second approval is from someone who fully understands everything
17:48 ShadowBot https://github.com/minetest/minetest/issues/8019 -- Use true pitch/yaw/roll rotations without loss of precision by pgimeno by pauloue
17:48 rubenwardy I don't lol
17:51 paramat maybe sfan5? ^^
17:51 p_gimeno https://github.com/minetest/minetest/pull/8019#issuecomment-460072630
17:51 p_gimeno I've updated it with diagrams
17:52 rubenwardy well, I understand matrix transformations
17:52 rubenwardy just not the code
17:53 sfan5 me neither
17:54 p_gimeno is the problem the scene graph itself?
17:55 p_gimeno the alternative to merging 8019 is to revert #7989 and #7395
17:56 ShadowBot https://github.com/minetest/minetest/issues/7989 -- Fix entity rotation in existing worlds by SmallJoker
17:56 ShadowBot https://github.com/minetest/minetest/issues/7395 -- Add Lua methods 'set_rotation()' and 'get_rotation()' by CoderForTheBetter
17:56 rubenwardy I had a look through the PR, and the matrix maths all looks correct
17:56 rubenwardy the issue is more that I don't know the surrounding code
17:56 rubenwardy I also don't know too much about rotation
17:56 paramat i really don't want to revert
17:57 paramat i understand the rotation issues
17:58 paramat i think between us all we'll manage to approve it
18:12 rubenwardy so, may I do a RC1 soonish?
18:12 rubenwardy only thing I can't do are Android and MacOS builds
18:13 paramat fine for me
18:13 nerzhul i can generate a debug build this evening
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18:22 rubenwardy If it helps: http://www.askaboutgames.com/pegi-rating/
18:22 rubenwardy Not an expert, but would guess it'd fall under the "user-generated/curated content" definition and need a "Parental Guidance Recommended" sticker. But I'm not an expert on this.
18:22 rubenwardy More general info: https://pegi.info/
18:22 rubenwardy asked about CDB
18:23 rubenwardy Parental Guidance is PEGI-7
18:23 rubenwardy I think
18:23 rubenwardy actually, idk
18:24 paramat thanks
18:24 proller joined #minetest-dev
18:24 paramat heh pegi 3 is toddlers
18:24 rubenwardy yeah
18:25 Gael-de-Sailly joined #minetest-dev
18:27 paramat pegi 7 would be fine, it would be good to avoid higher
18:30 rubenwardy oh btw, that above is a quote
18:30 rubenwardy above "asked about..." and below join
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18:37 Andrey01 hi, is 5.0.0 going to be released today?
18:38 paramat no
18:39 Andrey01 but when then?
18:41 paramat i'm guessing 1-2 weeks
18:41 rubenwardy Andrey01: there will be a release candidate today
18:41 rubenwardy which is basically a pre-release version
18:41 Andrey01 but as i saw you have merged almost all prs
18:41 Andrey01 oh
18:41 rubenwardy basically "this is a version which could become 5.0.0, but there are still remaining issues"
18:42 rubenwardy "please test and let us know of anymore"
18:45 Andrey01 i had been testing a bit, but i didn`t find out any bugs
18:45 Andrey01 and Content Store looks like very nice now
18:46 proller joined #minetest-dev
18:48 rubenwardy :D
18:49 p_gimeno I'd suggest excluding the set_rotation function for the pre-release, you don't want people setting rotations with z!=0 and complaining later
18:49 p_gimeno just disabling it should suffice
18:50 rubenwardy there's a warning in the forum topic about it
18:51 p_gimeno or perhaps patching it so it doesn't work if given a z!=0
18:52 rubenwardy what happens if you do   (0, 0, 90')
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18:55 p_gimeno yaw is no longer yaw
18:55 p_gimeno and it will be incompatible with 8019
18:57 rubenwardy ah
18:58 p_gimeno https://gitlab.com/pgimeno/minetest/commit/ac9d90fc8b432db3d3354926df260d667a58b14a
18:58 p_gimeno (caveat emptor: I haven't even compiled it)
18:59 p_gimeno that, plus a blocker PR to remove it
19:00 p_gimeno or the removal can be added to 8019
19:02 paramat merging game#2293 in 5 mins
19:02 ShadowBot https://github.com/minetest/minetest_game/issues/2293 -- Tweak permafrost and stones textures by random-geek
19:04 p_gimeno compiled and tested, it works
19:55 rubenwardy merging trivial bug fix in 10   https://github.com/rubenwardy/minetest/commit/5b965e08bd8795c71ab9a6d9474c2cf3bd3a7d17
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20:28 sofar so far the master branch has been working well for me, I've been doing some testing myself
20:29 sfan5 it's supposed to do that
20:29 sfan5 ;)
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21:18 entuland hey guys is there anything like an apple version of minetest? I'm hearing from players playing some versions on it but they seem just broken, and I can't find any mention in the website
21:19 entuland I mean, a working official version
21:21 sfan5 for iOS? no
21:21 entuland okay
21:25 rubenwardy entuland: problem is that the app store doesn't allow GPL software
21:25 rubenwardy not sure if that also covers LGPL actually
21:26 rubenwardy and also that we don't even have the capability to support MacOS
21:26 rubenwardy let alone iOS
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21:26 entuland I was able to find a mention of your nick in a discussion referring to your subreddit but wasn't able to find the actual source there, rubenwardy
21:26 rubenwardy huh
21:27 entuland thanks for the confirmation, that's the same info I gathered from that discussion
21:27 rubenwardy nerzhul: please may you provide an Android test build?
21:30 nerzhul rubenwardy  okay
21:30 nerzhul pushing a build on my machine
21:36 proller joined #minetest-dev
22:15 rubenwardy argh
22:15 rubenwardy I accidentally tagged HEAD~2 as 0.4.16 a while ago
22:15 rubenwardy so when I did checkout 0.4.16, it got 5.0.0
22:15 rubenwardy annoying
22:24 VanessaE I hope you fixed it :)
22:25 rubenwardy this was local
22:25 rubenwardy :)
22:31 VanessaE come on come on release -rc1 already so I can update and piss off my users :)
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22:56 Lone-Star for the most part 5.0.0 is pretty solid, only a few things broke in some mods, mostly moreblocks as some blocks don't get placed in the right direction and slabs dont stack
22:57 Lone-Star most of the blocks I use in moreblocks got added to MTG anyways
22:58 VanessaE Lone-Star: that rotation bug happens in 0.4.17 also, and no most of them were not.
22:59 VanessaE moreblocks slabs haven't been stackable for a few years now
22:59 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=18&t=22078
22:59 ShadowBot rubenwardy: Minetest 5.0 release candidate 1 (5.0.0-rc1) - Minetest Forums
22:59 VanessaE \o/
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23:08 VanessaE aw.  my little hotbar expansion didn't make it into the changelog? :<
23:10 Lone-Star like from you mp_extras?
23:11 VanessaE nah
23:11 nerzhul merging #8169
23:11 ShadowBot https://github.com/minetest/minetest/issues/8169 -- Update manpage by pauloue
23:11 VanessaE just a minor expansion of 23 -> 32 hotbar slots in the engine.
23:12 nerzhul and #8172
23:12 ShadowBot https://github.com/minetest/minetest/issues/8172 -- Main menu: Fix cloud color by random-geek
23:47 Cornelia joined #minetest-dev

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