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IRC log for #minetest-dev, 2019-01-06

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All times shown according to UTC.

Time Nick Message
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08:30 nerzhul i update translations from weblate with a checkout
08:31 nerzhul i will need to do the update script after that
08:51 nerzhul the rebase is quite anoying, i know we can loose some translations... I think we should refactor our translation list at a point...
08:52 nerzhul updatepo.sh reordering randomly is quite anoying
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13:04 rubenwardy #8059
13:04 ShadowBot https://github.com/minetest/minetest/issues/8059 -- Add fatal error on missing dependency by rubenwardy
13:17 rubenwardy merging trivial bug fix in 10: https://github.com/rubenwardy/minetest/commit/d2f1280518cded4660844258550b0143b53b16c3
13:21 rubenwardy amended to include comment: https://github.com/rubenwardy/minetest/commit/f5de187b6c76a4c7b30d565d73cfe51e159961c0
13:29 nerzhul nice
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13:34 rubenwardy #8060
13:34 ShadowBot https://github.com/minetest/minetest/issues/8060 -- Content store: Disable more details dialog for now by rubenwardy
13:34 rubenwardy another trivial one
13:35 Krock and another one and another one. another one bites the dust
13:35 rubenwardy lol
13:35 Krock double space L469
13:36 nerzhul i think i should do smae
13:36 Krock looks good though
13:36 rubenwardy ah oops
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13:40 rubenwardy Krock: quick change to remove pasta
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13:52 Krock pasta
13:52 Krock still OK
14:03 ANAND Hmm... so it isn't supposed to be "update_"?
14:06 Krock does update work?
14:08 rubenwardy Update doesn't exist
14:08 rubenwardy There is no handler for it
14:24 ANAND Oh I see
14:32 Wuzzy joined #minetest-dev
15:17 rubenwardy yes, updating work
15:17 rubenwardy well, I haven't tested it recently
15:17 rubenwardy as in
15:18 rubenwardy I've clicked it, and it appeared to work form the UI
15:18 rubenwardy but I haven't checked how it deals with mods being in weird places etc
15:22 rubenwardy merging #8060 in 10
15:22 ShadowBot https://github.com/minetest/minetest/issues/8060 -- Content store: Disable more details dialog for now by rubenwardy
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17:21 Wuzzy hi
17:21 Wuzzy I found the string "LANG_CODE" in the localization files, is this intentional?
17:22 Wuzzy and if yes, how should it be treated? there is no translator comment, sadly
17:24 Krock yes it is. set it to the language code for the language you're translating
17:24 Krock i.e. the directory name
17:24 Krock because gettext has no getter functions (irony intensifies) for the currently active language
17:25 Krock it's needed by client-side translations to figure out what translations to send to the client - and on client side, which ones to apply
17:25 Krock I hope that makes sense
17:53 Wuzzy can you at least add a translator comment to make that clear?
17:53 Wuzzy Non-technical people will probably "translate" this wrong
17:54 Wuzzy Krock: so for German I just can put in "de"?
17:55 Krock I don't think it needs any modification because it wasn't touched since its introduction (and will never be)
17:55 Krock but yet.
17:55 Krock *yes
17:58 Wuzzy you know what i mean with "translator comment"?
18:07 Krock Not really. A comment line in the .pot file so that it's copied over to the other files?
18:07 Krock the script would need to be adjusted to do that
18:07 Wuzzy yes
18:23 Wuzzy ewwwwww
18:23 Wuzzy name = fgettext(gamespec.name .. " mods"),
18:27 rubenwardy lol
18:28 Wuzzy paramat: can you please explain this string to me?:
18:28 Wuzzy 'humid_rivers': Increases humidity around rivers and where water pools.
18:28 Wuzzy grammar wtf?
18:28 Wuzzy where whater pools ... what?
18:40 Krock !seen paramat
18:40 ShadowBot Krock: I saw paramat in #minetest-dev 1 day, 8 hours, 39 minutes, and 45 seconds ago saying "which github issue?"
18:44 p_gimeno clearly a typo, 'where' should be removed
18:45 Wuzzy this would mean that humid_rivers increases humidity around rivers and water pools.
18:45 Wuzzy is this correct?
18:45 p_gimeno that's what it looks like to me, but still it's better if you ask
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19:01 Wuzzy I am mostly finished with German right now...
19:01 Wuzzy I have a few questions remaining
19:02 Wuzzy 1) What does "mid-boost" mean. it appears in strings related to light curve, e.g. "Center of light curve mid-boost."
19:03 Wuzzy 2) what does the word "plane" mean in the string "Camera near plane distance in nodes, between 0 and 0.5
19:03 Wuzzy Most users will not need to change this.
19:03 Wuzzy Increasing can reduce artifacting on weaker GPUs.
19:03 Wuzzy 0.1 = Default, 0.25 = Good value for weaker tablets."
19:03 Wuzzy ?
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19:08 celeron55 it reverse to the geometrical plane distance from the camera forwards from which further forwards stuff will be rendered
19:08 celeron55 refers*
19:08 celeron55 (lol, that's quite the half-awake spelling of "refers")
19:09 celeron55 "near clipping plane" might be the complete term
19:09 celeron55 https://i.stack.imgur.com/W4GSS.jpg
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19:17 Wuzzy woah. that's quite a mouthful
19:18 Wuzzy sure it can't be worded in a less user-hostile way?
19:19 Wuzzy celeron55: hmm. sounds like the description "Camera near plane distance in nodes, between 0 and 0.5" is poorly worded then
19:20 Wuzzy "Camera near clipping plane distance in nodes, between 0 and 0.5", maybe?
19:23 celeron55 0 seems like a weird value for it, doesn't sound like it would work at all
19:23 celeron55 i'd assume it has to be >0 for the rendering calculations to work
19:25 Wuzzy indeed
19:25 Wuzzy where does the 0 come from? O_o
19:26 celeron55 well, the distance of rendered shape from the camera certainly can't be less than 0
19:26 Wuzzy i think i open an issue for this description, something seems off
19:26 Wuzzy heh :)
19:26 celeron55 0.5 nodes is just the largest value that makes sense
19:26 celeron55 more than that and you'd see through walls
19:27 Wuzzy its insane how many settings you can change now in minetest
19:31 p_gimeno maybe the code clamps the distance or adds some base value
19:32 Wuzzy anyway. i was able to translate those strings now
19:33 Wuzzy the only thing remaining for me are those "light curve" strings
19:33 Wuzzy there's stuff like "Light curve mid boost" where i've got no idea what this means
19:34 celeron55 probably makes lighting in the game for mid-bright objects brighter
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19:35 celeron55 (never heard of that and didn't look it up, just guessing)
19:40 Wuzzy its hidden deep in the advanced settings
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22:17 paramat joined #minetest-dev
22:22 paramat Wuzzy that should be '.. and where water tends to pool', where 'pool' is a verb not a noun. the description was derived from duane's wording, it's not good. best just drop '... and where water pools'
22:22 paramat 'around rivers' is good enough
22:22 Wuzzy whoops
22:22 Wuzzy haha thx
22:24 paramat 'mid-boost'. for a curve, this 'boosts' the mid-values
22:24 Wuzzy i still dont get it :/
22:24 paramat yes 'near plane' = 'near clipping plane'
22:24 Wuzzy paramat: so is this description good?: "'humid_rivers': Increases humidity around rivers and water pools."
22:26 paramat not sure, i need to study the code to see if humidity is only raised around rivers or around lakes too. for now it's best to drop the 'pools' part
22:28 paramat 'mid boost' is like a hifi EQ, you have bass, mid, treble. mid controls the middle frequencies
22:29 paramat 'boosts the middle light values' perhaps
22:29 Wuzzy so the mid-boost of a light curve means where the center point of the light is?
22:29 paramat boosts = increases
22:29 Wuzzy this doesnt make sense o_O
22:29 Wuzzy if i increase the midpoint, then its not in the middle anymore...
22:29 Wuzzy how can i "boost" the middle?
22:29 paramat i'll get back to you about 'water pools' in your issue soon
22:30 Wuzzy already fixed it :P
22:33 paramat it doesn't increase the light value of the middle, it increases the visual brightness of the middle light level values. we're talking about a graph with light level (0-15) along the horizontal axis and 'visual brightness' as vertical axis
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22:33 hecks ...Pool's closed.
22:34 hecks re #7626 rebase needed, does this mean the PR is too old and needs a redo using the current version?
22:34 ShadowBot https://github.com/minetest/minetest/issues/7626 -- Entity lighting fix by hecktest
22:34 paramat about 'num emerge threads' i'm going to rewrite that tonight to add warnings and remove the wild claims
22:34 paramat hecks yes, diff is unusable because it's based on an old state of codebase
22:35 hecks There aren't any wild claims there but it does omit an important caveat; it doesn't magically make things faster, it just threads one part of the process
22:35 hecks The problem is that in most people's minetest "installations" emerge should be left at 1 thread
22:35 hecks It's also devious in that it does appear as if it were faster at first, but then hits you with a queue choke
22:36 paramat especially when using lua 'on generated'?
22:36 hecks Yes
22:36 hecks but I'd have to test without that first
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22:36 hecks who knows, maybe it's worthless in "vanilla" setups as well
22:37 Wuzzy paramat: so the "mid point light" would be the *real* brightness at light level = 7?
22:37 Wuzzy interesting. now i just have to figure out how to translate all this into german... haha XD
22:38 hecks Oh right, translations. Any demand for translating documents like lua_api?
22:39 hecks Probably very little now that I think of it
22:48 paramat no, the 'mid boost' is an additional increase for the middle of the curve already defined by alpha and beta. maybe it's best i rewrite these strings :)
22:51 paramat mid boost is like a 'parameteric EQ' in audio effects, look it up
22:53 paramat '1 band parametric EQ' that is
22:55 paramat not sure we even translate lua_api.txt ...
23:38 p_gimeno boost the output in the middle range of the input
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23:41 p_gimeno in audio, the input = the audio source (e.g. a CD); the output = what goes to the speakers
23:41 p_gimeno in this case, I presume that the input = the original light, the output = what goes to the screen
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23:46 paramat input = node light level (0-15)
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23:46 paramat merging game#2285
23:47 ShadowBot https://github.com/minetest/minetest_game/issues/2285 -- Update small pines in schematic_tables.txt by paramat
23:50 paramat done

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