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IRC log for #minetest-dev, 2018-10-03

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All times shown according to UTC.

Time Nick Message
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17:45 paramat +1 for 1st commit #7312
17:45 ShadowBot https://github.com/minetest/minetest/issues/7312 -- Player hand list: Deny interactions by SmallJoker
17:47 Krock thanks
17:54 paramat rubenwardy will you be able to fix #7447 sometime soonish? how far is CDB from being releasable, any further blocker issues?
17:54 ShadowBot https://github.com/minetest/minetest/issues/7447 -- Content store does not retrieve any packages
17:56 rubenwardy I'm not sure how to implement that in minetest
17:56 rubenwardy The simpler solution may be to just downloadfile the API
17:56 rubenwardy Which will result in it being shown a lot later
18:00 paramat nerzhul what is your opinion of stujones11's point here? https://github.com/minetest/minetest/pull/7483#discussion_r198209767
18:02 paramat nerzhul also, as our network expert please could you consider #7569 sometime?
18:03 ShadowBot https://github.com/minetest/minetest/issues/7569 -- Send custom floats (log2) by SmallJoker
18:03 Krock ^ not that directly. still stuck at implementing the new code (time)
18:06 paramat it's WIP?
18:18 Krock kinda, yes.
18:18 paramat all blockers are listed here for reference https://github.com/minetest/minetest/projects/4
18:19 Krock here too https://github.com/minetest/minetest/labels/Blocker
18:21 paramat we're not too far off clearing them. i'm now testing the 3D rotation PR
19:00 Krock okay, the basic code is done now.. I hope this stuff will works
19:00 Krock *work
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19:16 Krock will merge the first commit of the hand PR tomorrow
19:17 Krock same as publishing another PR to test the IEEE float mechanism (I hope)
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23:23 paramat +1 for game#2219 , tested, will merge in 5 mins
23:23 ShadowBot https://github.com/minetest/minetest_game/issues/2219 -- Stairs: Add field to registration to determine world-aligned textures by paramat
23:29 paramat merging
23:32 rubenwardy paramat: is there a voronoi of the MT biomes anywhere?
23:33 rubenwardy https://raw.githubusercontent.com/wiki/treer/amidstest/screenshots/30-biomes_voronoi2.png
23:33 ssieb rubenwardy: I saw a video of a program that does that
23:33 paramat merged ( a relief)
23:33 paramat yes ..
23:34 rubenwardy I know that paramat has made one before
23:34 rubenwardy was trying to find it
23:34 paramat link coming
23:35 paramat https://forum.minetest.net/viewtopic.php?f=18&t=15939
23:35 rubenwardy someone was asking about it
23:36 rubenwardy they gave this: https://media.discordapp.net/attachments/369123125021114369/497188379436515329/unknown.png
23:37 paramat heh yes similar
23:38 ssieb shouldn't the y axis be temperature, not height?
23:38 paramat if 'height' is temp
23:38 paramat yup
23:39 rubenwardy anyway
23:39 rubenwardy <Auri> why is it so weird and rectangular on the right?
23:40 ssieb rubenwardy: https://forum.minetest.net/viewtopic.php?t=19869
23:40 rubenwardy yes, that's what my github link there was
23:41 ssieb oh, somehow I missed that...
23:43 paramat Auri's answer is, because that's optimum :]
23:47 paramat derived from RL https://cloud.githubusercontent.com/assets/3686677/17087711/a44e56f6-5208-11e6-9a75-4da0ca341bd6.png
23:47 paramat but stretched into a square shape
23:48 paramat left side expanded upwards to form a square
23:49 paramat (very basically)
23:49 rubenwardy sweet
23:49 paramat humidity tends to divide biomes into: forest, grassland, desert

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