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IRC log for #minetest-dev, 2018-09-03

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All times shown according to UTC.

Time Nick Message
00:19 ANAND joined #minetest-dev
00:34 YuGiOhJCJ joined #minetest-dev
01:29 paramat joined #minetest-dev
02:33 paramat oops forget, merging game#2208
02:33 ShadowBot https://github.com/minetest/minetest_game/issues/2208 -- safer slab name check by 12Me21
02:35 paramat merged
02:35 paramat *forgot
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08:59 paramat #7682 updated, retested and docs added
08:59 ShadowBot https://github.com/minetest/minetest/issues/7682 -- Particles: Make collision with objects optional by paramat
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09:31 crazy_baboon has anyone managed to compile and run 'BlockPlanet' (from the 'famous' youtube video) to see if it supports shadows?
09:32 crazy_baboon I cloned the git folder but I am getting crazy compilation errors like " no matching function for call to ‘std::mutex::mutex(bool)’" at [17%]
09:36 crazy_baboon nop, I just check using 'git log' that 'BlockPlanet' appears to be not interesting at all
09:36 crazy_baboon it is just a blunt fork of minetest ala 2016
09:37 crazy_baboon nothings added to it, except it was relicensed to GPL3
09:37 crazy_baboon oh well, nevermind
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15:06 sfan5 why do we want to reduce the amount of bugs again?
15:07 sfan5 everytime i see an issue that looks like it might be closed due to "lack of interest", it just feels stupid
15:07 sfan5 do any other projects do this?
15:10 rubenwardy core dev approval for it shouldn't be a thing
15:10 rubenwardy like, a bug is a bug
15:10 rubenwardy however the bug may have been fixed or unreproducable
15:10 rubenwardy in which case "possible close" is valid
15:11 rubenwardy or idk
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16:58 Megaf 21 hours migrating player database, is that right? https://i.imgur.com/EYUzTJL.png
17:00 xerox123 that's CPU time, IIRC
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17:01 sfan5 depends on how many players you have
17:01 Krock cleaning garbage players (one-time visitors) would've decreased that a lot
17:02 rubenwardy Also check iotop
17:02 sfan5 beginSave() is also not called before the migration, so it's a lot less efficient than it could be
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21:12 Megaf Guys, please, add progress bars/percentage to the code
21:12 Megaf Nothing in the server tells anything about everything
21:12 Megaf https://i.imgur.com/0aRhdLm.png
21:12 Megaf 25 hours and I have no clue what the server is doing
21:12 Megaf it the same for migrating map db, /clearobjects and so on
21:15 Megaf it's the*
21:15 Megaf minetest server admins are really often left in the dark,
21:20 sfan5 open an issue
21:20 rubenwardy nothing?
21:20 rubenwardy emerge blocks ;)
21:23 Megaf sfan5: what for? it wont get implemented in 0.4
21:23 Megaf Minetest is in a very delicate place right now, fragmented and incompatible
21:24 Megaf I don't know how to feel about all the stuff happening
21:24 sfan5 so you don't actually want progress bars
21:24 sfan5 ok
21:24 Megaf I want information
21:24 Megaf maybe --verbose would show something, but that's too late
21:24 Megaf also, there's 3 cores just sitting there doing nothing...
21:25 Megaf and today we have these CPUs with 64 threads...
21:25 Megaf well, I guess they are good for running 64 minetest servers!
21:26 Megaf 12 threads CPUs are already mainstream. They are getting very cheap.
21:26 Megaf !title https://www.newegg.com/Product/Product.aspx?Item=N82E16819113435
21:26 ShadowBot Megaf: AMD RYZEN 5 1600 6-Core 3.2 GHz (3.6 GHz Turbo) Socket AM4 65W YD1600BBAEBOX Desktop Processor - Newegg.com
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