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IRC log for #minetest-dev, 2018-08-19

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All times shown according to UTC.

Time Nick Message
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10:25 Krock sfan5: "LANG_CODE" isn't even documented anywhere
10:25 sfan5 i know
10:26 Krock setting the locale is possible for gettext, but not getting it afterwards
10:26 Krock aagh gettext
10:26 sfan5 it should be documented somewhere that minetest's .po files need to set LANG_CODE to the 2-char language code
10:28 Krock editing the locale updater script would help, I think
10:29 sfan5 yea
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10:38 Krock well so.. gettext now removes the reserved header translation "" and "LANG_CODE" because it is unused
10:38 Krock well done, updatepo.sh
11:02 Krock s/removes/moves/
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17:43 paramat #7659 trivial mapgen docs will merge in 15mins
17:43 ShadowBot https://github.com/minetest/minetest/issues/7659 -- Lua_api.txt: Update mapgen alias docs, add Singlenode use by paramat
17:43 paramat also, a simple PR #7656
17:43 ShadowBot https://github.com/minetest/minetest/issues/7656 -- Change mapgen order to ores > dungeons > decorations by paramat
18:01 Krock FYI: LANG_CODE was nowhere documented because it's a custom translated string; added by https://github.com/minetest/minetest/commit/8221d3bc
18:02 Krock ^ sfan5
18:02 Krock Well great. I worked with outdated locale, which is why this didn't work for me :/
18:02 Krock ping paramat
18:02 sfan5 yes it's a custom thing
18:03 sfan5 not something gettext itself offers
18:03 paramat merging 7659
18:03 Krock the docs look good
18:03 paramat thanks
18:04 Krock latter might arise another issue
18:04 Krock a mod which relies on the current order
18:04 paramat done
18:05 paramat hm, unlikely
18:05 paramat if so, too bad :)
18:06 Krock variable stem height would make game#2194 a bit more interesting. the trees will look less like copypasta
18:06 ShadowBot https://github.com/minetest/minetest_game/issues/2194 -- New appletree schematic by paramat
18:07 Shara Was just looking at that. I approve the idea of changing the apple tree schematic to something more distinctive but I can't help wondering if this will be overly uniform in appearance.
18:09 Krock multiple schematics wouldn't be bad either
18:10 Shara Yes, I have two different schematics for one type of tree in the game I'm working on. It does a lot for variation and you stop seeing patterns so easily.
18:13 paramat i can add 1 node of height variation if you want, i'll add some screenshots of that. also of the actual version with node probability
18:14 paramat the current screenshots are to show the initial shape with no variation
18:15 paramat however, i wasn't too keen on the higher version caused by height variation, but will add that into the PR for you to test
18:37 paramat PR updated with height variation. it's not so bad actually, i'm ok with either
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18:48 Shara paramat: looks much better
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19:10 Jordach anyone know of a 3dvector similar to v3f that isn't read-only
19:13 Krock v3f isn't read-only
19:15 Jordach all i'm neeing is to replace the entire 3d array with identical values
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23:34 paramat Shara possible improvement to the new apple tree https://github.com/minetest/minetest_game/pull/2194#issuecomment-414163705
23:35 Shara paramat: yes, would be happy with that
23:39 paramat great

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