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IRC log for #minetest-dev, 2018-08-18

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All times shown according to UTC.

Time Nick Message
01:36 ANAND_ joined #minetest-dev
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02:50 ANAND !tell Krock Server lag is a valid point. I myself prefer a client-side alternative, but that's only worth the effort when server-sent CSMs are a thing. :)
02:50 ShadowBot ANAND: O.K.
02:51 ANAND !tell Krock It's just one packet though. If the server lags so bad that one packet takes a noticeable delay to reach the client, something's seriously wrong with the server, the client, or either of their network connections... :P
02:51 ShadowBot ANAND: O.K.
02:52 ANAND ShadowBot, weren't you supposed to say something different this time?
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09:00 nerzhul merging #7433
09:00 ShadowBot https://github.com/minetest/minetest/issues/7433 -- Really delete things in fs::RecursiveDelete by numberZero
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09:23 jubalh hi
09:24 jubalh i have a non minetest related question. its about irrlicht and i can currently not find someone who can explain it to me. since minetest uses irrlicht maybe someone here can help
09:25 jubalh someone sent me a milkshape3d model, i followed the basic tutorial at http://irrlicht.sourceforge.net/docu/example001.html to load and display the model. however it doesnt look like it does when i open it with blender.
09:25 jubalh some parts are missing it seems
09:25 jubalh always the core of the model (for example there are the leaves of a tree but not its trunk)
09:25 jubalh wondering how this can happen
09:28 jubalh also irrlicht log tells me: 'Could not open file of texture' but i wonder why. i didnt get seperate texture files. i figured they are in the mesh together
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09:35 Krock in the example you have to specify the texture nonetheless after loading the mesh
09:37 Krock that page looks quite old too..
09:48 jubalh Krock: i thought they specify the .bmp to load it from another file
09:49 jubalh Krock: also it looks to me like thi sis their latest documentation?
09:52 Krock it's an example, not documentation. Examples tend to get outdated easily
09:53 jubalh this is what i'm doing: http://iodoru.org/f/irr/a.c this is one of the meshes: iodoru.org/f/irr/tree01.ms3d and this is another: http://iodoru.org/f/irr/wilson.ms3d
09:53 jubalh well yes its their tutorial. but their documentation is in the same location. so i figured they'll update both accordingly
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15:54 rubenwardy SO MANY FILES
15:54 Cornelia I.. I read that as "FLIES" first.
15:54 Cornelia Was concerned. :P
15:57 Krock files don't fly so they're WALKS
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19:18 Krock ShadowNinja: http://paste.debian.net/plain/1038420
19:20 Krock will revert the commit locally to ensure it's caused by that line
19:28 Krock clean build now
19:34 Krock Same issue with clean build
19:38 sfan5 works here
19:40 Krock NVIDIA proprietary driver, v340.106 on Ubuntu 18.04. Any comparable test results?
19:40 sfan5 NVIDIA driver 396.51 on Arch
20:02 rubenwardy no segfault for me
20:02 rubenwardy intel hd graphics 5200
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22:13 paramat #7656
22:13 ShadowBot https://github.com/minetest/minetest/issues/7656 -- Change mapgen order to ores > dungeons > decorations by paramat
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