Time Nick Message 00:20 hecks i hate git 01:00 hecks https://github.com/minetest/minetest/pull/7626 have at you 01:48 ANAND !title 01:48 ShadowBot Entity lighting fix by hecktest · Pull Request #7626 · minetest/minetest · GitHub 14:06 hecks rubenwardy, what kind of documentation must be added to that PR? 14:06 rubenwardy Lua API docs 14:07 hecks I did modify that 14:07 hecks lua_api.txt that is 14:07 hecks hold on though, maybe git didn't catch it 14:07 hecks no, it did 14:08 hecks https://github.com/minetest/minetest/pull/7626/commits/8e138b6559f35c01177ddcbc7d37a36a16f6e577 15:20 rubenwardy Oops 17:58 sfan5 nerzhul: haven't seen it, lack of ASLR is not a critical issue though 21:24 hecks wow, fail 21:24 hecks the third person camera uses the camera position for node picking and range 21:28 Krock yes, also noticed that. mildly annoying 21:29 Krock raycast should start at the head position in this case 21:30 hecks that might still not fix some cases 21:30 hecks best solution is to use the player's head for distance checking, and do a dot-product sanity check to discard results behind the player 21:31 hecks if you cast from the player's head to the crosshair, it becomes ambiguous as to where exactly said crosshair is 21:31 hecks depth wise 21:32 hecks a nuke of a solution would be to cast crosshair to world, then cast head to the resulting point 21:33 hecks but user experience wise, using the camera is still best 21:33 hecks just don't let people build behind themselves, and don't limit their range