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IRC log for #minetest-dev, 2018-08-07

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All times shown according to UTC.

Time Nick Message
00:20 hecks i hate git
01:00 hecks https://github.com/minetest/minetest/pull/7626 have at you
01:48 ANAND !title
01:48 ShadowBot Entity lighting fix by hecktest · Pull Request #7626 · minetest/minetest · GitHub
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14:06 hecks rubenwardy, what kind of documentation must be added to that PR?
14:06 rubenwardy Lua API docs
14:07 hecks I did modify that
14:07 hecks lua_api.txt that is
14:07 hecks hold on though, maybe git didn't catch it
14:07 hecks no, it did
14:08 hecks https://github.com/minetest/minetest/pull/7626/commits/8e138b6559f35c01177ddcbc7d37a36a16f6e577
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15:20 rubenwardy Oops
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17:58 sfan5 nerzhul: haven't seen it, lack of ASLR is not a critical issue though
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21:24 hecks wow, fail
21:24 hecks the third person camera uses the camera position for node picking and range
21:28 Krock yes, also noticed that. mildly annoying
21:29 Krock raycast should start at the head position in this case
21:30 hecks that might still not fix some cases
21:30 hecks best solution is to use the player's head for distance checking, and do a dot-product sanity check to discard results behind the player
21:31 hecks if you cast from the player's head to the crosshair, it becomes ambiguous as to where exactly said crosshair is
21:31 hecks depth wise
21:32 hecks a nuke of a solution would be to cast crosshair to world, then cast head to the resulting point
21:33 hecks but user experience wise, using the camera is still best
21:33 hecks just don't let people build behind themselves, and don't limit their range
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