Time Nick Message 05:14 zlib_is_awesome is there any threading support in lua modding api? 05:42 paramat no it's all single thread 08:50 nerzhul no it's singlethread and it will never be multithread 08:53 Krock Well, it could be multithreaded, but each Lua instance would not know about the other (see SSM & CSM in singleplayer), so it's clearly not what you'd like to have 09:02 nerzhul Krock, yeah, it's exactly what i mean heh ;D 09:02 Krock ofc ;D 09:16 nerzhul merging #7572 09:16 ShadowBot https://github.com/minetest/minetest/issues/7572 -- Update Android defaults for modern H/W. by lhofhansl 09:26 zlib_is_awesome Is there a way to set block texture using not path but texture data itself? For program-generated texture data saved in RAM 09:37 Krock https://github.com/minetest/minetest/issues/3528#issuecomment-379984383 09:37 Krock not yet 10:04 nerzhul hmm i experience a strange issue 10:04 nerzhul i'm migrating my particle overlay definition to a lua table 10:04 nerzhul oh... just found it 10:05 nerzhul i did a lua_pop(L, -1) instead of lua_pop(L, 1) on the previous argument :) 10:10 Krock hah yes, that makes a difference 10:10 nerzhul :p 10:10 nerzhul then, my PR on particle overlay is now using table defintion (#7519), and i renamed directional speed to velocity 10:10 ShadowBot https://github.com/minetest/minetest/issues/7519 -- Add minetest particle overlays (weather incoming ? :)) by nerzhul 11:10 nerzhul Krock, paramat, please re-review #7519 11:10 ShadowBot https://github.com/minetest/minetest/issues/7519 -- Add minetest particle overlays (weather incoming ? :)) by nerzhul 11:11 nerzhul i think we can merge it in its current state. If we need more and more parameters later we can add it later 11:11 nerzhul in the current state it solves many usecases and permits to implement weather without problem 11:15 nerzhul Krock, do we have define a timeframe for the 5.0.0 release ? 11:15 nerzhul did we defined* 11:18 Krock not yet. https://github.com/orgs/minetest/teams/engine/discussions/13 11:18 Krock neither is 0.4.18 discussed 11:19 nerzhul if i remember there is no 0.4.18 if 5.0.0 is not too late 11:20 nerzhul 5.0.0 is a very nice release, especially in terms of performance, and has (too) many new cool features 12:16 nerzhul Krock, ty for the review i will update it today :) are there the noly problem ? 12:17 Krock I'm not sure about the pointer placement for functions 12:17 Krock type *namespace::function or type* namespace::function 12:18 Krock I guess it should be the 1st if we adapt the pointer rules to functions too 13:16 p_gimeno the problem with type* var instead of type *var is that it's confusing when more than one variable is declared, say in cases like int* a, *b; 13:19 p_gimeno but for return values of functions, not so much 13:31 Fixer more server stalls? https://forum.minetest.net/viewtopic.php?f=10&t=16699&view=unread#p325905 13:37 sfan5 if you want server stalling fixed (assuming it's an engine issue), provide either profiler output or backtraced produced while the server is stalled 14:37 Krock HAHahah. really. LINT did it. https://travis-ci.org/minetest/minetest/jobs/406828944#L532 14:37 Krock oh deer I love that correction in a sarcastic way 14:41 sfan5 when do we remove the linter for being too annoying? 15:02 Krock probably never if there's not a better replacement. code style checks are helpful 15:07 nerzhul i think the clang-format on comment should not be indented 19:24 Fixer was that server stall issue opened? 19:38 Krock I don't think so. At least I haven't seen any helpful information from the server owners to track this issue down to its cause 19:40 Krock Will merge #7353 in 10 mins 19:40 ShadowBot https://github.com/minetest/minetest/issues/7353 -- Add a MSVC / Windows compatible snprintf function by nOOb3167 19:55 Krock merging..