Time Nick Message 07:44 lhofhansl Going to merge #7542 in a few. 07:44 ShadowBot https://github.com/minetest/minetest/issues/7542 -- Reduce block load glitches by lhofhansl 07:55 lhofhansl Done 14:38 ANAND Does a TOSERVER_ packet need to be in the same index of both the serverCommandTable and the clientCommandFactoryTable? 14:39 ANAND i.e. Does the 0x.. matter? 16:20 ANAND Why are all packets in server.cpp initialized with a datasize (second param of NetworkPacket()) of 0? 16:21 ANAND Whereas packets in client.cpp have datasizes like 1 + sizeof(v3s16) * blocks.size(), 1 + 3 * sizeof(float), etc. 16:21 ANAND I'm assuming that datasize doesn't matter for server->client packets 16:29 ANAND I'll try to keep it simple. I'll implement server->client fov sending for now, as there no need for the client to send an packet to acknowledge the fov change 16:30 ANAND Maybe that would be useful when the server sends min max and default values; then client->server ack packet would actually inform the server of the fov the client has chosen 16:30 ANAND within the range 23:46 paramat game#2173 seems ready 23:46 ShadowBot https://github.com/minetest/minetest_game/issues/2173 -- add evergreen bush by TumeniNodes 23:51 paramat #7532 is now tested and ready 23:51 ShadowBot https://github.com/minetest/minetest/issues/7532 -- Mgvalleys: Make river depth variation and humidity drop optional by paramat