Time Nick Message 00:30 paramat i'll probably merge #7534 in 2-3 hours as it's good work and will probably suffer from conflicts if not merged before tomorrow EU time 00:30 ShadowBot https://github.com/minetest/minetest/issues/7534 -- Lua API formatting and grammar fixes by pauloue 00:49 paramat the paths changes in that are correct now i look at them more carefully 03:15 paramat merging #7534 03:15 ShadowBot https://github.com/minetest/minetest/issues/7534 -- Lua API formatting and grammar fixes by pauloue 03:19 paramat done 09:11 nerzhul can someone do more tests on #7512 please ? i need to ensure nothing will break 09:11 ShadowBot https://github.com/minetest/minetest/issues/7512 -- Lua templating reading (part 4): s16, v2s16, v2f by nerzhul 09:12 nerzhul rubenwardy: i started to generize #7519 (only the client pointer storage currently) 09:12 ShadowBot https://github.com/minetest/minetest/issues/7519 -- Add server to client weather communication by nerzhul 14:47 rubenwardy grrr 14:47 rubenwardy the os.temppath() API changed 14:47 rubenwardy there's no longer a trailing / 14:57 rubenwardy actually 14:57 rubenwardy wth 15:01 rubenwardy nvm 16:21 nerzhul Krock if you get time, can you re-test/verify/approve #7512 please ? 16:21 ShadowBot https://github.com/minetest/minetest/issues/7512 -- Lua templating reading (part 4): s16, v2s16, v2f by nerzhul 16:38 Krock looks good overall. will test 16:41 Krock #7521 is also ready for re-review. The lua_api.txt conflict should be trivial 16:41 ShadowBot https://github.com/minetest/minetest/issues/7521 -- Implement ChatMessage into the API by SmallJoker 17:21 paramat +1 for #6587 17:21 ShadowBot https://github.com/minetest/minetest/issues/6587 -- Optimize entity-entity collision by numberZero 17:22 paramat ugh 17:22 rubenwardy bit late, paramat 17:22 rubenwardy already merged 17:22 paramat #7539 17:22 ShadowBot https://github.com/minetest/minetest/issues/7539 -- Revert 6587 - Optimize entity-entity collision by lhofhansl 17:23 paramat putting the original PR number in the thread title confused me :) 19:11 Krock rubenwardy: could you please test #6497 if you've got some free time? 19:11 ShadowBot https://github.com/minetest/minetest/issues/6497 -- Move register_on_modchannel_signal() by jastevenson303 19:11 Krock * #7497 19:11 ShadowBot https://github.com/minetest/minetest/issues/7497 -- guiFormspecMenu: Allow fraction values for container[] by SmallJoker 20:03 paramat numberzero is ok with a revert so will merge in 5mins #7539 20:03 ShadowBot https://github.com/minetest/minetest/issues/7539 -- Revert 6587 - Optimize entity-entity collision by lhofhansl 20:30 paramat oops forgot again, merging 20:31 paramat done 20:54 paramat :) 20:56 paramat Shara game#2167 updated and tested, see screenshots, are you ok with a merge? 20:56 ShadowBot https://github.com/minetest/minetest_game/issues/2167 -- Fence rails: Add fence rail textures by paramat 20:58 Shara paramat: Give me a little while and will check 20:58 Shara But pretty sure I'm fine with it :) 20:59 paramat ok 21:06 nerzhul merging #7512 (lint is fixed) 21:06 ShadowBot https://github.com/minetest/minetest/issues/7512 -- Lua templating reading (part 4): s16, v2s16, v2f by nerzhul 21:06 nerzhul Thanks Krock 21:06 nerzhul i need more time to review your chat PR but the general thing is good 21:07 Shara paramat: looks good 21:07 nerzhul what is the problem with collisions ? 21:09 paramat thanks 21:09 Krock nerzhul: performance regression 21:19 paramat merging game#2167 in a min 21:19 ShadowBot https://github.com/minetest/minetest_game/issues/2167 -- Fence rails: Add fence rail textures by paramat 21:21 paramat merging 21:24 paramat done 21:24 paramat btw game#2150 21:24 ShadowBot https://github.com/minetest/minetest_game/issues/2150 -- Beds: Add white simple and fancy beds by paramat 21:25 nerzhul Krock okay 22:54 paramat i might move chests into a new .lua file in MTG default, maybe tonight, any objections? 22:54 paramat they clutter up nodes.lua 22:54 Shara none from me 22:56 rubenwardy should be a separate mod 22:56 * rubenwardy cries 22:57 Shara hahaha 22:58 paramat heh 22:58 Shara separate file already makes it more manageable 22:59 paramat i guess it's non-trivial to make it a separate mod. well anyway could be done later 22:59 paramat i feel like moving focus to new games instead of trying to completely fix MTG (which is near-impossible) :) 23:01 Shara Well you know I would love to see more "official" games 23:01 Shara But there is the usual problem there... until we make some 23:01 paramat yeah 23:17 rubenwardy fixing MTG helps with new games 23:17 rubenwardy currently it's impossible to have a fixed new game and also keep compatibilty with MTG 23:18 rubenwardy by having default split up, it's easier to make mods depend on only what they need and thus more likely to be compatible 23:19 Shara Same thoughts. It is really not easy right now to make "a new game" unless you build from MTG, and then you mostly just get an edited MTG with extra mods tacked on. 23:20 rubenwardy exactly 23:22 paramat well, i don't think MTG is a good base for a game, best start fresh 23:23 rubenwardy no 23:23 rubenwardy that's not the point 23:23 paramat even if MTG was 'improved' in some way it still has many aspects that should have been done differently but can't be changed due to what relies on it 23:23 rubenwardy the point isn't reusing MTG mods as such, it's keeping compatibility with mods aimed for MTG 23:24 paramat oh ok 23:24 rubenwardy the former is good to 23:24 rubenwardy ie: stairs/doors/carts/etc are pretty good and independent of game style 23:24 rubenwardy mostly 23:24 rubenwardy well, doors is meh 23:26 paramat anyway, i might try to create at least 1 new game 23:27 paramat MTG core devs have the skills needed so i almost feel like saying: every dev, make a new game, big or small, be the dictator of that game and avoid official dev workflow for more speed 23:30 paramat i want to spend less time on MTG and core dev time is limited, so i feel we need to avoid non-essentials (like beds in all wool colours :)) 23:32 paramat the ABMs in MTG really pee me off :) 23:33 Shara Seems to make more sense for people to work together... 23:34 Shara For any game to become official to any extent it needs more than one person working on it. 23:34 Shara Because otehrwise losing that person means losing any meaningful support for that game 23:35 Shara We also all have different skills/interests 23:55 paramat luckily you misunderstand :) 23:55 paramat sorry if i was unclear