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IRC log for #minetest-dev, 2018-07-03

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All times shown according to UTC.

Time Nick Message
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14:41 paramat sofar since you're the expert on this please could you approve game#2159 ?
14:41 ShadowBot https://github.com/minetest/minetest_game/issues/2159 -- Fix input checking for "Force night skip" (#1964) by beyondlimits
14:45 Krock testing
14:46 Krock works
14:49 paramat thanks
14:50 paramat game#2150
14:50 ShadowBot https://github.com/minetest/minetest_game/issues/2150 -- Beds: Add white simple and fancy beds by paramat
14:53 paramat please can we merge #7477 now? :)
14:53 ShadowBot https://github.com/minetest/minetest/issues/7477 -- Android: Add aux ("use") button by srifqi
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17:22 Krock red-001, #7521 is updated, if you're interested in it
17:22 ShadowBot https://github.com/minetest/minetest/issues/7521 -- Implement ChatMessage into the API by SmallJoker
17:25 Krock Travis fails because Lint wants me to remove an empty line. ¯\_(ツ)_/¯
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17:42 Krock paramat, did the warnings already exist in a previous MTG version?
17:42 Krock I think so. The ObjectRef was used much more there
17:50 paramat not sure
17:51 paramat doesn't seem a big issue, only a warning and only when a player leaves while driving
17:51 Krock this "only a warning" will haunt the players and annoy server owners
17:52 red-001 Krock, on_structured_chat_message?
17:52 paramat ok let's see if we can avoid the warning
17:52 Krock red-001, that's only called when there's a well structured chat sentence available by qualified players.
17:53 red-001 so a no-op?
17:53 Krock I see that the function needs a better name but I can't imagine any better than just adding a 2 :(
17:53 red-001 on_chat_message_help_me_im_stuck_in_a_name_factory
17:53 paramat the warning appears 3 times, presumably during 3 steps until my code deletes 'driver name'
17:54 paramat so unsure if fixable as the fix is already there
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17:58 Krock paramat, if you a refreshment: Here's a weird mapgen behaviour where I don't know whether it's intended http://krock-works.16mb.com/u/mapgen_madness.mp4
17:59 paramat i saw that earlier :) has never happened to me, multiple emerge threads?
18:00 paramat i always use default number of emerge threads
18:01 paramat is it within 16 nodes of mapchunk borders? just a random thought
18:01 paramat no idea why
18:01 paramat erm, server lag and placement prediction?
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18:02 Krock no, the emerge thread setting is set to 1
18:05 paramat ok
18:05 Krock I can reproduce it in a forest quite easily
18:06 paramat 1st join in a new world?
18:06 paramat and only fences?
18:06 Krock all nodes, using dummy backend for the map
18:06 paramat my guess would be server is very busy at this point so you get huge placement lag
18:07 Krock so the prediction resets itself after a while?
18:08 paramat hmm i don't know
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18:21 paramat Krock due to these issues with my boats PR, can i revert it to just the first commit for now and work on the other stuff (driver name string, removing those warnings) later since those may be non-trivial?
18:22 Krock yes, sure
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18:25 sofar paramat: that beds PR looks fine (had to do the math in my head, it's a bit complicated due to the multiple entry points in the code)
18:25 paramat thanks
18:25 paramat will merge that later
18:30 paramat getting controls issues with the boat PR too and realising i'm trying to do too much at once :)
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18:44 paramat Krock i assume +1 for my boats PR? (1st commit only, is retested)
18:44 Krock yes
18:45 paramat thanks merging in 5 mins
18:48 paramat merging game#2159
18:48 ShadowBot https://github.com/minetest/minetest_game/issues/2159 -- Fix input checking for "Force night skip" (#1964) by beyondlimits
18:50 paramat merged. merging boats PR
18:53 paramat merged
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19:26 stujones11 Looking through the remaining android issues I found some possible closes
19:26 stujones11 #4932 & #2062 awaiting feedback on #2998 & #4792
19:26 ShadowBot https://github.com/minetest/minetest/issues/4932 -- App force close on Android x86
19:26 ShadowBot https://github.com/minetest/minetest/issues/2062 -- Text pop-up should open automatically when opening up the chat form
19:26 ShadowBot https://github.com/minetest/minetest/issues/2998 -- Looking around is jittery
19:26 ShadowBot https://github.com/minetest/minetest/issues/4792 -- Android app crash after a certain amount of chat messages
19:28 Krock stujones11, @text pop-up. over here first a text input box appears, then it must be selected to make the keyboard appear
19:30 stujones11 not on my device, I am pretty sure they are referring to the chat formspec, not the soft kb
19:30 Krock ah
19:31 stujones11 see the referenced issue
19:33 Krock I don't know how old the current chat input is, but some years ago, a simple formspec was shown to input the text. If that's meant, then it's outdated
19:34 stujones11 It
19:34 stujones11 was just like the pc version
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19:43 paramat game#2158 +1 ready for review/merge
19:43 ShadowBot https://github.com/minetest/minetest_game/issues/2158 -- add fence rails by TumeniNodes
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22:49 paramat soon i'll work on MTG boats to actually use 'dtime' properly. currently the responsiveness to controls varies too much
22:52 nerzhul dtime depend on lag
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