Time Nick Message 14:03 Krock Some simple fixes: #7481 #7492 -- devs? 14:03 ShadowBot https://github.com/minetest/minetest/issues/7481 -- Fix mod channels crash by red-001 14:03 ShadowBot https://github.com/minetest/minetest/issues/7492 -- Fix small memory leaks in client. by red-001 14:47 rubenwardy nerzhul: is there an issue for the crash? 15:06 nerzhul rubenwardy, i don't know 15:06 nerzhul okay for me for 7481 15:06 nerzhul mergin 15:07 rubenwardy there was a closed on 15:07 nerzhul second is okay for me too 15:07 nerzhul it's nicer, and safer 15:40 Krock Will merge #7481 in 5 minutes 15:40 ShadowBot https://github.com/minetest/minetest/issues/7481 -- Fix mod channels crash by red-001 15:43 Krock Any reviews for this fix? #7476 15:43 ShadowBot https://github.com/minetest/minetest/issues/7476 -- core.spawn_falling_node: Keep metadata by SmallJoker 15:45 Krock merging former.. 16:25 Krock Q: Does Weblate run util/updatepo.sh or do we do that more or less regularly? 16:29 Krock A: Yes, we run that and Weblate will provide them after a while in their git repo 17:14 paramat nerzhul are you able to fix the app in the play store? or maybe someone else should try? 17:15 nerzhul i will look at the merged PR, build stable-0.4 with them and re-test app, then publish if okay or better 17:15 nerzhul (i will look until sunday) 17:17 paramat ok 17:18 paramat maybe someone could add a message to the store to apologise and explain? 17:26 celeron55 i can do that, but what exactly should it say? 17:27 celeron55 it seems it's possible to edit the release notes, which are shown on the play store page 17:28 celeron55 that's the "What's New" text 17:28 celeron55 oh, of course the full description is editable also 17:28 celeron55 it's the first text in a desktop browser at least 17:37 celeron55 i added something to it now 8) 17:38 celeron55 (the english one) 18:06 paramat thanks 18:08 paramat lol "oopsie-doopsie, something bwoke, our team of monkeys is furiously working on it ..." 18:08 srifqi Do we have different language of description for Minetest on Google Play? 18:09 srifqi "Android goblin" :D 18:21 Krock paramat, something like that. would be nice :D 19:01 Krock rubenwardy, #7469 does not respect the tooltip delay setting 19:01 ShadowBot https://github.com/minetest/minetest/issues/7469 -- Formspecs: Add tooltip element for area by rubenwardy 19:01 Krock however, neither do the item descriptions 19:01 rubenwardy Que 19:01 rubenwardy Delay before appearing? 19:02 Krock yes 19:02 Krock https://github.com/rubenwardy/minetest/blob/eca7d3b6181d0f53f52a34a7120f71acc0b2d7b6/src/gui/guiFormSpecMenu.cpp#L2696 19:02 rubenwardy Yeah, I copied from item descriptions 19:02 rubenwardy Argh, that link doesn't work on mobile 19:02 Krock sorry :/ 19:03 rubenwardy Also, the setting is arguable because tooltips could be more than help 19:03 rubenwardy Arguable in that it probably shouldn't apply to all tooltips 19:03 Krock so rather remove the tooltip setting? 19:03 rubenwardy Maybe a delay argument is needed in tooltip[ 19:03 rubenwardy Would be easy to do 19:04 rubenwardy Err, not seen how delays are done though 19:04 Krock the linked code points to where tooltips are delayed. it used getTimeMs to calculate the last hovered time 19:05 Krock using the GUI element to check whether the pointed thing has changed or not 19:06 Krock however, there's no GUI element for tooltip[ in this case so it might not be that helpful 21:41 paramat vehicles really need improvement, they're glitchy even in singleplayer, i assume this needs server-sent CSM? 21:42 red-001 glitchy in singlerplayer would also indicate other issues 21:42 sfan5 csm could help here, but just adding server-side csm will not solve this problem 21:49 paramat i'm sort of wondering if SSCSM is necessary to improve vehicles 21:53 VanessaE idk which vehicles mod you're talking about, but *csm won't help. three probs I've seen "in the field" are input lag, the usual network lag, and players just leaving the damn things everywhere. one minor prob is smoothly turning the player with the vehicle 21:54 paramat in singleplayer my vehicles work, but occasionally seem to run into invisible walls and stop momentarily. watching 'dtime' in the entity's on_step it seems to spike to high values occasionally, causing control lags 21:54 paramat and this is with a custom lightweight game in singleplayer. i get the feeling vehicles will be even worse on a server 21:54 rubenwardy CSM will help with input and network lag 21:56 VanessaE how will it help with network lag? I'm thinking more about relaying movements to other players 21:56 paramat seems there needs to be client side prediction type stuff, stuff that the player model uses 21:56 paramat so i mean, enable vehcles to work as well as the player model 21:57 paramat btw this is experience with my own car mod, so well coded :3 based on boats but improved 21:58 paramat smooth interpolated turning would be good too, quite jerky currently 21:59 Krock ehem 21:59 Krock #6825 21:59 ShadowBot https://github.com/minetest/minetest/issues/6825 -- Smooth yaw by SmallJoker 21:59 paramat i'm experimenting with taking 'dtime' into account when turning the car, acts better but becomes visually more jerky 21:59 paramat oh yeah .. 22:00 VanessaE the last vehicle mod I used (which iirc contained yours) also had the problem of lack of realistic physics, even just video-game-grade. Send a car down a steep hill behaves more like a person - not enough inertia, etc. 22:00 paramat ok will test 22:01 paramat working on it. i have a car that can skid and drift, modelled using laws of physics 22:02 paramat but behaviour on slopes is not realistic. that's more difficult, and we don't have slopes usually 22:09 paramat (i mean, they're a bunch of cubes and we would need to calculate slope from surrounding nodes) 23:33 paramat #7335 solved, will fix 23:33 ShadowBot https://github.com/minetest/minetest/issues/7335 -- Mapgen valleys mapgen flags cannot be disabled 23:44 paramat #7495 a 1-character PR 23:44 ShadowBot https://github.com/minetest/minetest/issues/7495 -- Mgvalleys: Fix 'mgvalleys_spflags' setting name by paramat