Time Nick Message 00:21 Wuzzy thank you paramat 07:43 nerzhul i pushed a fix on the GameUI flags this morning to fix a regression introduced yesterday 10:05 Wuzzy What do developers mean when they say "experimental game" 10:30 nerzhul heh :) 10:30 nerzhul experimental in minimal 10:30 nerzhul i don't think repairable too is required as we already have standard tools in minimap 10:30 nerzhul minimal* 12:16 nerzhul argggg sfan5 12:16 nerzhul us ethe review feature :p 12:16 sfan5 sorry 12:16 sfan5 wasn't planning on reviewing it fully, but then some things just caught my eye 12:19 nerzhul heh :) 12:19 nerzhul 12 mails :p 13:54 Sator I would like to create an alloy/multi-material cooking system via special furnaces. Would that be wanted in Minetest? 13:56 ANAND Greetings Sator, questions relating to modding and the lua API in general, should be taken to #minetest. 13:56 ANAND To answer your question though, yes that would certainly be a great addition. 13:59 Sator Great! Would that require a modification of the engine, or would just the creation of new furnaces in Minetest Game suffice? 13:59 ANAND The latter is the way to go, AFAIK 14:00 ANAND A modification to the engine itself isn't necessary 14:00 Sator Alright, thanks for the help! 14:00 ANAND You're welcome! :) 14:02 Krock Sator, take a look into the "technic" game. It already has such a mechanism. However, I'm not sure how much of the original crafting functions are there used to make multiple inputs/outputs possible 14:15 Sator Thanks Krock! This seems very helpful! 15:13 paramat Sator a multi-input furnace is wanted for MTG, especially for bronze, see game#2093 15:13 ShadowBot https://github.com/minetest/minetest_game/issues/2093 -- Iron smelts to Steel (add furnace alloy support) 15:14 paramat it may need some engine changes to allow multi-input cooking recipes 15:18 Sator I see. I am going to look into it. 15:20 ANAND paramat, are you referring to the modification of craft_item definition? 15:23 paramat no, 'register craft', type 'cooking' 15:23 ANAND ah, I see... :) 15:23 paramat multi-input cooking recipes will be very useful for many games 15:24 ANAND Agreed 15:46 Krock paramat, would you like to keep blocking #7361 or may we merge it since you seem to be the only opposed dev? 15:46 ShadowBot https://github.com/minetest/minetest/issues/7361 -- Added crossview support by otdav33 16:15 paramat i can't block it on my own :) one disapproval isn't enough 16:19 paramat it's just weird no-one else realises how silly crosseyed gaming is ;) 16:21 sofar I'll +1 7361 16:21 sofar I think it's reasonable, and it's like, no code 16:21 Shara I find the idea of playing crosseyed ridiculous. 16:21 Shara But if people want to do that to themselves,... :) 16:22 Krock Will merge #5351, #7361 and #7384 in 15 minutes 16:22 ShadowBot https://github.com/minetest/minetest/issues/5351 -- Tidy up dlg_config_world.lua by HybridDog 16:22 ShadowBot https://github.com/minetest/minetest/issues/7361 -- Added crossview support by otdav33 16:22 ShadowBot https://github.com/minetest/minetest/issues/7384 -- Rename some keys for clarity by Wuzzy2 16:29 paramat apart from devs it seems to be for the author only. just be careful about bloating MT with near-useless silly features, we have little dev time :) 16:30 Krock it's basically presented on the silber tablet to serve directly to the users without much effort 16:30 sofar he did all the work 16:30 sofar it's exactly what we need to avoid dev time being used 16:37 Krock merging.. 16:40 Krock done. Interesting commit title btw https://github.com/minetest/minetest/commit/a78659ed 17:33 Sator I am trying to compile Minetest, but I'm getting errors about libraries not being found. I tried putting the libraries both on the same level as minetest and as subfolders. Am I doing something wrong? 17:35 Krock To troubleshoot we'll need to know your OS, compiler and a pastebin'ed error log. 17:36 Krock and this might fit better into #minetest since this is development only 17:41 sfan5 Sator: you need to tell cmake where to find the libraries 17:45 Sator I was following the guide in http://dev.minetest.net/Compiling_Minetest (Compiling on Windows section). There was no mention about setting the library locations. Could you be more specific? 17:47 sfan5 the section "Make sure the configuration is as follows" shows the paths you need to set in cmake 17:49 Sator I totally missed that. Thank you! 17:55 Krock Hint: there's cmake-gui, if you prefer a graphical configuration window 17:57 Sator I know of the cmake-gui. However, it was using the gcc 4.8.3, so it wouldn't compile 17:58 Krock you could compile the backport-0.4 branch to get a 0.4.17-dev build. but for 0.5.0-dev (master) you'll need at least GCC 4.9 -- see readme file 18:01 Sator Thanks for the suggestion. However, I want to compile the 0.5.0 build, so I am going to stick with the non gui version of cmake. 19:58 nerzhul Krock wtf 19:58 nerzhul i don't know what happened, maybe a copy error 19:59 nerzhul it permits to test if we will trigger a BSOD when cloning on windows :p 20:22 nerzhul pushing a travis LINT fix 23:58 paramat will merge game#2082 in 5 mins 23:58 ShadowBot https://github.com/minetest/minetest_game/issues/2082 -- add optional bones messages for player and log by poikilos