Time Nick Message 00:13 paramat ok 14:10 opal Assertion failed: i >= F1000_MIN && i <= F1000_MAX (/home/wowaname/src/minetest/src/util/serialize.h: writeF1000: 278) 14:11 opal i guess i found https://github.com/minetest/minetest/issues/6129 14:12 rubenwardy just trying to find the original issue 14:12 opal https://github.com/minetest/minetest/issues/4097 14:13 rubenwardy #4097 14:13 ShadowBot https://github.com/minetest/minetest/issues/4097 -- Server crash when entities fly out of world range(?) 14:13 rubenwardy oh nvm 14:13 opal lol 14:14 opal i was running a pixture test server locally if that matters 14:14 opal not minetest_game 14:14 rubenwardy opened #6129 14:14 ShadowBot https://github.com/minetest/minetest/issues/6129 -- Assertion `i >= F1000_MIN && i <= F1000_MAX' failed 14:14 rubenwardy yeah, we believe it's caused by entities going out of range 14:15 rubenwardy but it shouldn't crash anyway 14:15 opal ( removing the assert() would make it not crash :p ) 14:15 rubenwardy yeah, or compiling in release mode 14:15 opal yeah 14:15 opal i think i kept it in debug because of the pthread thing i was working on 14:16 opal just didnt bother compiling a release version in case anything else went wrong 14:16 opal that would probably explain why my pixture server doesnt crash; that version is from repos 14:23 rubenwardy yeah 14:23 rubenwardy think you'll be maintaining pixture? The author has been less active 14:25 opal ive been talking to him; he said he would give me repo access if i wanted 14:25 opal still considering it 14:25 opal havent been playing it much and i tend to work on other things first 17:08 paramat crashfix #7342 17:08 ShadowBot https://github.com/minetest/minetest/issues/7342 -- Pointed_thing_to_face_pos: Fix crash when inside a node by paramat 17:10 opal just gonna build RelWithDebInfo for now since it's a known bug 17:10 opal ignoring the assertion should be fine for this i suppose? 17:10 opal nothing bad has yet happened i dont believe 17:21 paramat core devs: i bumped some old (> 2 years) request issues that have no core dev support, please add your comments, they are all under the 'possible close' label 17:40 Krock Will push trivial minimal fix https://pastebin.com/raw/QpKzDwYF in 5 minutes and #7338 afterwards 17:40 ShadowBot https://github.com/minetest/minetest/issues/7338 -- Say position of locale dir more clearly in docs by Wuzzy2 17:45 Krock Pushing now 18:17 paramat 7342 updated 19:36 paramat will merge #7342 in 5 mins 19:36 ShadowBot https://github.com/minetest/minetest/issues/7342 -- Pointed_thing_to_face_pos: Fix crash when inside a node by paramat 19:48 paramat oops forgot again, merging now 19:50 paramat done 20:17 rubenwardy merging #7253 in 30 20:17 ShadowBot https://github.com/minetest/minetest/issues/7253 -- Add updating to online content repository by rubenwardy 20:54 rubenwardy done 22:35 entuland I've been advised about storing meshes generated by my wesh mod in /models/user or /models/custom or something like that - unfortunately the game only picks meshes from /models and no other position 22:36 entuland even putting them in the main mod's folder doesn't work (tried prepending "user/" to the mesh name but that didn't work either) 22:37 entuland having the system pick up meshes and textures from subfolder may help organizing complex mods, or as in my case, separating meshes shipped with the mod from the ones generated by the mod itself 22:56 paramat maybe open an issue .. 23:21 entuland oh well, I posted here mostly to see if anyone had to point out anything silly I could be doing (such as marking the subfolder with a txt file or the alike) 23:21 entuland I guess I'll open the issue then 23:39 paramat it can be quiet here, you'll get more attention in an issue :) 23:55 entuland that's okay, I'm fine with IRC times :) 23:55 entuland and luckily these are logged channels and I use to read them to catch up