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IRC log for #minetest-dev, 2018-05-16

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All times shown according to UTC.

Time Nick Message
00:13 paramat ok
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14:10 opal Assertion failed: i >= F1000_MIN && i <= F1000_MAX (/home/wowaname/src/minetest/src/util/serialize.h: writeF1000: 278)
14:11 opal i guess i found https://github.com/minetest/minetest/issues/6129
14:12 rubenwardy just trying to find the original issue
14:12 opal https://github.com/minetest/minetest/issues/4097
14:13 rubenwardy #4097
14:13 ShadowBot https://github.com/minetest/minetest/issues/4097 -- Server crash when entities fly out of world range(?)
14:13 rubenwardy oh nvm
14:13 opal lol
14:14 opal i was running a pixture test server locally if that matters
14:14 opal not minetest_game
14:14 rubenwardy opened #6129
14:14 ShadowBot https://github.com/minetest/minetest/issues/6129 -- Assertion `i >= F1000_MIN && i <= F1000_MAX' failed
14:14 rubenwardy yeah, we believe it's caused by entities going out of range
14:15 rubenwardy but it shouldn't crash anyway
14:15 opal ( removing the assert() would make it not crash :p )
14:15 rubenwardy yeah, or compiling in release mode
14:15 opal yeah
14:15 opal i think i kept it in debug because of the pthread thing i was working on
14:16 opal just didnt bother compiling a release version in case anything else went wrong
14:16 opal that would probably explain why my pixture server doesnt crash; that version is from repos
14:23 rubenwardy yeah
14:23 rubenwardy think you'll be maintaining pixture? The author has been less active
14:25 opal ive been talking to him; he said he would give me repo access if i wanted
14:25 opal still considering it
14:25 opal havent been playing it much and i tend to work on other things first
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17:08 paramat crashfix #7342
17:08 ShadowBot https://github.com/minetest/minetest/issues/7342 -- Pointed_thing_to_face_pos: Fix crash when inside a node by paramat
17:10 opal just gonna build RelWithDebInfo for now since it's a known bug
17:10 opal ignoring the assertion should be fine for this i suppose?
17:10 opal nothing bad has yet happened i dont believe
17:21 paramat core devs: i bumped some old (> 2 years) request issues that have no core dev support, please add your comments, they are all under the 'possible close' label
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17:40 Krock Will push trivial minimal fix https://pastebin.com/raw/QpKzDwYF in 5 minutes and #7338 afterwards
17:40 ShadowBot https://github.com/minetest/minetest/issues/7338 -- Say position of locale dir more clearly in docs by Wuzzy2
17:45 Krock Pushing now
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18:17 paramat 7342 updated
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19:36 paramat will merge #7342 in 5 mins
19:36 ShadowBot https://github.com/minetest/minetest/issues/7342 -- Pointed_thing_to_face_pos: Fix crash when inside a node by paramat
19:48 paramat oops forgot again, merging now
19:50 paramat done
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20:17 rubenwardy merging #7253 in 30
20:17 ShadowBot https://github.com/minetest/minetest/issues/7253 -- Add updating to online content repository by rubenwardy
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20:54 rubenwardy done
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22:35 entuland I've been advised about storing meshes generated by my wesh mod in /models/user or /models/custom or something like that - unfortunately the game only picks meshes from /models and no other position
22:36 entuland even putting them in the main mod's folder doesn't work (tried prepending "user/" to the mesh name but that didn't work either)
22:37 entuland having the system pick up meshes and textures from subfolder may help organizing complex mods, or as in my case, separating meshes shipped with the mod from the ones generated by the mod itself
22:56 paramat maybe open an issue ..
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23:21 entuland oh well, I posted here mostly to see if anyone had to point out anything silly I could be doing (such as marking the subfolder with a txt file or the alike)
23:21 entuland I guess I'll open the issue then
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23:39 paramat it can be quiet here, you'll get more attention in an issue :)
23:55 entuland that's okay, I'm fine with IRC times :)
23:55 entuland and luckily these are logged channels and I use to read them to catch up

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